附在这个问题的最底部的是我的库存 Controller 文件。我的问题是我在所有部分都得到了重复的结果。我将原因缩小到
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
我在该函数中的代码没有说明每个部分中有多少行。因此,我只是在每个部分打印出相同的重复结果。
实际问题列在下面的图片后面...
引用下图:
我还可以从我的设置菜单中更改索引,以便它可以按数字索引,例如 0-9。引用下图:
也就是说,我目前从 Core Data 加载数据。附件是我使用的实体及其关系的引用图像。
问题:
我的问题是,如何才能将 coreData 的结果分类为 A、B、C 类型部分或 1、2、3 部分,以便在表格中导航变得简单。
我的直觉是说 let inventoryRecords = try moc.executeFetchRequest(inventoryFetchRequest) as? [Inventory] 需要一个排序描述符来根据我喜欢的方式进行排序,但是我如何获取数据并将其放入正确的数组结构中以拆分成我需要的部分......我不知道。
globals.swift
import Foundation
import CoreData
//Array of Inventory & Store Core Data Managed Objects
var g_inventoryItems = [Inventory]()
var g_storeList = [Store]()
var g_appSettings = [AppSettings]()
var g_demoMode = false
InventoryController.swift
import UIKit
import CoreData
class InventoryController: UIViewController, UISearchBarDelegate, UITableViewDataSource, UITableViewDelegate {
@IBOutlet weak var searchBar: UISearchBar!
@IBOutlet weak var inventoryTable: UITableView!
var numberIndex = ["0","1","2","3","4","5","6","7","8","9"]
var letterIndex = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"]
var moc = (UIApplication.sharedApplication().delegate as! AppDelegate).managedObjectContext //convinience variable to access managed object context
// Start DEMO Related Code
func createInventoryDummyData(number: Int) -> Inventory{
let tempInventory = NSEntityDescription.insertNewObjectForEntityForName("Inventory", inManagedObjectContext: moc) as! Inventory
tempInventory.name = "Test Item # \(number)"
tempInventory.barcode = "00000000\(number)"
tempInventory.currentCount = 0
tempInventory.id = number
tempInventory.imageLargePath = "http://website.tech//uploads/inventory/7d3fe5bfad38a3545e80c73c1453e380.png"
tempInventory.imageSmallPath = "http://website.tech//uploads/inventory/7d3fe5bfad38a3545e80c73c1453e380.png"
tempInventory.addCount = 0
tempInventory.negativeCount = 0
tempInventory.newCount = 0
tempInventory.store_id = 1 //belongs to same store for now
//Select a random store to belong to 0 through 2 since array starts at 0
let aRandomInt = Int.random(0...2)
tempInventory.setValue(g_storeList[aRandomInt], forKey: "store") //assigns inventory to one of the stores we created.
return tempInventory
}
func createStoreDummyData(number:Int) -> Store{
let tempStore = NSEntityDescription.insertNewObjectForEntityForName("Store", inManagedObjectContext: moc) as! Store
tempStore.address = "100\(number) lane, Miami, FL"
tempStore.email = "store\(number)@centraltire.com"
tempStore.id = number
tempStore.lat = 1.00000007
tempStore.lng = 1.00000008
tempStore.name = "Store #\(number)"
tempStore.phone = "123000000\(number)"
return tempStore
}
// End DEMO Related Code
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
print("InventoryController -> ViewDidLoad -> ... starting inits")
//First check to see if we have entities already. There MUST be entities, even if its DEMO data.
let inventoryFetchRequest = NSFetchRequest(entityName: "Inventory")
let storeFetchRequest = NSFetchRequest(entityName: "Store")
do {
let storeRecords = try moc.executeFetchRequest(storeFetchRequest) as? [Store]
if(storeRecords!.count<=0){
g_demoMode = true
print("No store entities found. Demo mode = True. Creating default store entities...")
var store : Store //define variable as Store type
for index in 1...3 {
store = createStoreDummyData(index)
g_storeList.append(store)
}
}
let inventoryRecords = try moc.executeFetchRequest(inventoryFetchRequest) as? [Inventory]
if(inventoryRecords!.count<=0){
g_demoMode = true
print("No entities found for inventory. Demo mode = True. Creating default entities...")
var entity : Inventory //define variable as Inventory type
for index in 1...20 {
entity = createInventoryDummyData(index)
g_inventoryItems.append(entity)
}
print("finished creating entities")
}
}catch{
fatalError("bad things happened \(error)")
}
print("InventoryController -> viewDidload -> ... finished inits!")
}
override func viewWillAppear(animated: Bool) {
print("view appearing")
//When the view appears its important that the table is updated.
//Look at the selected Store & Use the LIST of Inventory Under it.
inventoryTable.reloadData()//this is important to update correctly for changes that might have been made
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
print("inventoryItemControllerPrepareForSegueCalled")
if segue.identifier == "inventoryInfoSegue" {
let vc = segue.destinationViewController as! InventoryItemController
if let cell = sender as? InventoryTableViewCell{
vc.inventoryItem = cell.inventoryItem! //sets the inventory item accordingly, passing its reference along.
}else{
print("sender was something else")
}
}
}
func tableView(tableView: UITableView, sectionForSectionIndexTitle title: String, atIndex index: Int) -> Int {
//This scrolls to correct section based on title of what was pressed.
return letterIndex.indexOf(title)!
}
func sectionIndexTitlesForTableView(tableView: UITableView) -> [String]? {
//Use correct index on the side based on settings desired.
if(g_appSettings[0].indextype=="letter"){
return letterIndex
}else{
return numberIndex
}
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//TODO: Need to figure out how many rows for ...column A,B,C or 1,2,3 based on indexType using~
//To do this we need to organize the inventory results into a section'ed array.
if(g_appSettings[0].selectedStore != nil){
return (g_appSettings[0].selectedStore?.inventories!.count)! //number of rows is equal to the selected stores inventories count
}else{
return g_inventoryItems.count
}
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("InventoryTableCell", forIndexPath: indexPath) as! InventoryTableViewCell
if(g_appSettings[0].selectedStore != nil){
//Get the current Inventory Item & Set to the cell for reference.
cell.inventoryItem = g_appSettings[0].selectedStore?.inventories?.allObjects[indexPath.row] as! Inventory
}else{
//This only happens for DEMO mode or first time.
cell.inventoryItem = g_inventoryItems[indexPath.row]//create reference to particular inventoryItem this represents.
}
cell.drawCell() //uses passed inventoryItem to draw it's self accordingly.
return cell
}
func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
if(g_appSettings[0].indextype == "letter"){
return letterIndex[section]
}else{
return numberIndex[section]
}
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
if(g_appSettings[0].selectedStore != nil){
if(g_appSettings[0].indextype=="letter"){
return letterIndex.count
}else{
return numberIndex.count
}
}else{
return 1//only one section for DEMO mode.
}
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
//dispatch_async(dispatch_get_main_queue()) {
//[unowned self] in
print("didSelectRowAtIndexPath")//does not recognize first time pressed item for some reason?
let selectedCell = self.tableView(tableView, cellForRowAtIndexPath: indexPath) as? InventoryTableViewCell
self.performSegueWithIdentifier("inventoryInfoSegue", sender: selectedCell)
//}
}
@IBAction func BarcodeScanBarItemAction(sender: UIBarButtonItem) {
print("test of baritem")
}
@IBAction func SetStoreBarItemAction(sender: UIBarButtonItem) {
print("change store interface")
}
func searchBar(searchBar: UISearchBar, textDidChange searchText: String) {
print("text is changing")
}
func searchBarCancelButtonClicked(searchBar: UISearchBar) {
print("ended by cancel")
searchBar.text = ""
searchBar.resignFirstResponder()
}
func searchBarSearchButtonClicked(searchBar: UISearchBar) {
print("ended by search")
searchBar.resignFirstResponder()
}
func searchBarTextDidEndEditing(searchBar: UISearchBar) {
print("ended by end editing")
searchBar.resignFirstResponder()
}
@IBAction func unwindBackToInventory(segue: UIStoryboardSegue) {
print("unwind attempt")
let barcode = (segue.sourceViewController as? ScannerViewController)?.barcode
searchBar.text = barcode!
print("barcode="+barcode!)
inventoryTable.reloadData()//reload the data to be safe.
}
}
//Extention to INT to create random number in range.
extension Int
{
static func random(range: Range<Int> ) -> Int
{
var offset = 0
if range.startIndex < 0 // allow negative ranges
{
offset = abs(range.startIndex)
}
let mini = UInt32(range.startIndex + offset)
let maxi = UInt32(range.endIndex + offset)
return Int(mini + arc4random_uniform(maxi - mini)) - offset
}
}
更新::**
所以我四处寻找并找到了这篇文章(我实现了它)。
我现在真的快弄明白了。唯一的问题是我可以让它自动创建部分,但只能在另一个字段上,例如 store.name,我无法将它分成 A、B、C 部分或 1、2、3。
这是我使用那篇文章中描述的方法为 fetchedResultsController 编写的代码。
//Create fetchedResultsController to handle Inventory Core Data Operations
lazy var fetchedResultsController: NSFetchedResultsController = {
let inventoryFetchRequest = NSFetchRequest(entityName: "Inventory")
let primarySortDescriptor = NSSortDescriptor(key: "name", ascending: true)
let secondarySortDescriptor = NSSortDescriptor(key: "barcode", ascending: true)
inventoryFetchRequest.sortDescriptors = [primarySortDescriptor, secondarySortDescriptor]
let frc = NSFetchedResultsController(
fetchRequest: inventoryFetchRequest,
managedObjectContext: self.moc,
sectionNameKeyPath: "store.name",
cacheName: nil)
frc.delegate = self
return frc
}()
问题是要为 sectionNameKeyPath 设置什么:现在这将使它在 A B C 上分段,我明白了!
发现了一个与我的问题非常相似的 stackoverflow 帖子,但需要快速回答。
A-Z Index from NSFetchedResultsController with individual section headers within each letter?
这是另一篇类似的文章,但都是 objective-c 答案。
NSFetchedResultsController with sections created by first letter of a string
更新::
找到另一篇我认为与我的确切问题相关的文章 ( How to have a A-Z index with a NSFetchedResultsController )
最佳答案
好吧,我想通了,呸就是这么困惑,我做了很多研究。
好的,您要做的第一件事就是在数据模型上创建一个 transient 属性。在我的例子中,我称它为 lettersection。要在实体中执行此操作,只需创建一个新属性并将其命名为 lettersection 并在图形模式下选择它(双击它),您将在检查器中看到“ transient ”选项。这意味着它不会保存到数据库中,并且由于内部原因而被更多地使用。
然后您需要在模型定义的扩展区域中手动设置变量。这是我的样子。
import Foundation
import CoreData
extension Inventory {
@NSManaged var addCount: NSNumber?
@NSManaged var barcode: String?
@NSManaged var currentCount: NSNumber?
@NSManaged var id: NSNumber?
@NSManaged var imageLargePath: String?
@NSManaged var imageSmallPath: String?
@NSManaged var name: String?
@NSManaged var negativeCount: NSNumber?
@NSManaged var newCount: NSNumber?
@NSManaged var store_id: NSNumber?
@NSManaged var store: Store?
var lettersection: String? {
let characters = name!.characters.map { String($0) }
return characters[0].uppercaseString
}
}
一旦你这样做了,你只需像这样用 fetchedResultsController 调用这个新的“lettersection”...
let frc = NSFetchedResultsController(
fetchRequest: inventoryFetchRequest,
managedObjectContext: self.moc,
sectionNameKeyPath: "lettersection",
cacheName: nil)
一切都会好起来的!它按我的库存项目的名称排序,但按第一个字母对它们进行分组,这是一个很好的 A、B、C 类型列表!
关于ios - 如何使用 CoreData 结果快速排序和显示在 UITableview 的正确部分,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36524208/
我正在学习如何使用Nokogiri,根据这段代码我遇到了一些问题:require'rubygems'require'mechanize'post_agent=WWW::Mechanize.newpost_page=post_agent.get('http://www.vbulletin.org/forum/showthread.php?t=230708')puts"\nabsolutepathwithtbodygivesnil"putspost_page.parser.xpath('/html/body/div/div/div/div/div/table/tbody/tr/td/div
总的来说,我对ruby还比较陌生,我正在为我正在创建的对象编写一些rspec测试用例。许多测试用例都非常基础,我只是想确保正确填充和返回值。我想知道是否有办法使用循环结构来执行此操作。不必为我要测试的每个方法都设置一个assertEquals。例如:describeitem,"TestingtheItem"doit"willhaveanullvaluetostart"doitem=Item.new#HereIcoulddotheitem.name.shouldbe_nil#thenIcoulddoitem.category.shouldbe_nilendend但我想要一些方法来使用
我有一个Ruby程序,它使用rubyzip压缩XML文件的目录树。gem。我的问题是文件开始变得很重,我想提高压缩级别,因为压缩时间不是问题。我在rubyzipdocumentation中找不到一种为创建的ZIP文件指定压缩级别的方法。有人知道如何更改此设置吗?是否有另一个允许指定压缩级别的Ruby库? 最佳答案 这是我通过查看rubyzip内部创建的代码。level=Zlib::BEST_COMPRESSIONZip::ZipOutputStream.open(zip_file)do|zip|Dir.glob("**/*")d
类classAprivatedeffooputs:fooendpublicdefbarputs:barendprivatedefzimputs:zimendprotecteddefdibputs:dibendendA的实例a=A.new测试a.foorescueputs:faila.barrescueputs:faila.zimrescueputs:faila.dibrescueputs:faila.gazrescueputs:fail测试输出failbarfailfailfail.发送测试[:foo,:bar,:zim,:dib,:gaz].each{|m|a.send(m)resc
很好奇,就使用rubyonrails自动化单元测试而言,你们正在做什么?您是否创建了一个脚本来在cron中运行rake作业并将结果邮寄给您?git中的预提交Hook?只是手动调用?我完全理解测试,但想知道在错误发生之前捕获错误的最佳实践是什么。让我们理所当然地认为测试本身是完美无缺的,并且可以正常工作。下一步是什么以确保他们在正确的时间将可能有害的结果传达给您? 最佳答案 不确定您到底想听什么,但是有几个级别的自动代码库控制:在处理某项功能时,您可以使用类似autotest的内容获得关于哪些有效,哪些无效的即时反馈。要确保您的提
假设我做了一个模块如下:m=Module.newdoclassCendend三个问题:除了对m的引用之外,还有什么方法可以访问C和m中的其他内容?我可以在创建匿名模块后为其命名吗(就像我输入“module...”一样)?如何在使用完匿名模块后将其删除,使其定义的常量不再存在? 最佳答案 三个答案:是的,使用ObjectSpace.此代码使c引用你的类(class)C不引用m:c=nilObjectSpace.each_object{|obj|c=objif(Class===objandobj.name=~/::C$/)}当然这取决于
我正在尝试使用ruby和Savon来使用网络服务。测试服务为http://www.webservicex.net/WS/WSDetails.aspx?WSID=9&CATID=2require'rubygems'require'savon'client=Savon::Client.new"http://www.webservicex.net/stockquote.asmx?WSDL"client.get_quotedo|soap|soap.body={:symbol=>"AAPL"}end返回SOAP异常。检查soap信封,在我看来soap请求没有正确的命名空间。任何人都可以建议我
关闭。这个问题是opinion-based.它目前不接受答案。想要改进这个问题?更新问题,以便editingthispost可以用事实和引用来回答它.关闭4年前。Improvethisquestion我想在固定时间创建一系列低音和高音调的哔哔声。例如:在150毫秒时发出高音调的蜂鸣声在151毫秒时发出低音调的蜂鸣声200毫秒时发出低音调的蜂鸣声250毫秒的高音调蜂鸣声有没有办法在Ruby或Python中做到这一点?我真的不在乎输出编码是什么(.wav、.mp3、.ogg等等),但我确实想创建一个输出文件。
给定这段代码defcreate@upgrades=User.update_all(["role=?","upgraded"],:id=>params[:upgrade])redirect_toadmin_upgrades_path,:notice=>"Successfullyupgradeduser."end我如何在该操作中实际验证它们是否已保存或未重定向到适当的页面和消息? 最佳答案 在Rails3中,update_all不返回任何有意义的信息,除了已更新的记录数(这可能取决于您的DBMS是否返回该信息)。http://ar.ru
我在我的项目目录中完成了compasscreate.和compassinitrails。几个问题:我已将我的.sass文件放在public/stylesheets中。这是放置它们的正确位置吗?当我运行compasswatch时,它不会自动编译这些.sass文件。我必须手动指定文件:compasswatchpublic/stylesheets/myfile.sass等。如何让它自动运行?文件ie.css、print.css和screen.css已放在stylesheets/compiled。如何在编译后不让它们重新出现的情况下删除它们?我自己编译的.sass文件编译成compiled/t