我一直在用 C# 编写一个文件服务器/客户端应用程序,它似乎可以正常工作,但后来我意识到流没有被推进,客户端一直无法从服务器接收。所以我检查了 wireshark,发现我的客户端正在发出 TCPZeroWindow 标记的数据包。有什么想法吗?谢谢。
客户:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace PortalClient
{
class Program
{
static string s1;
static byte[] data03;
static int int02;
static string str01;
static int length;
static IPEndPoint ipe01;
static TcpClient tcp01;
static FileStream s01;
static string ip01;
static string port01;
static string path01;
static byte[] data01;
static byte[] data02;
static byte[] data04;
static void Main(string[] args)
{
while (true)
{
label1:
{
try
{
string version = "V:1.1.4";
Console.Title = (" Portal Client " + version);
ConsoleColor ccolor1 = new ConsoleColor();
ccolor1 = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine();
Console.WriteLine(" PORTAL CLIENT " + version);
Console.WriteLine();
Console.ForegroundColor = ccolor1;
data01 = new byte[20];
data03 = new byte[100];
data04 = new byte[100];
Console.Write(" Enter IPv4 address of server : ");
ip01 = Console.ReadLine();
Console.Write(" Enter port to connect on : ");
port01 = Console.ReadLine();
ipe01 = new IPEndPoint(IPAddress.Parse(ip01), Convert.ToInt32(port01));
tcp01 = new TcpClient();
tcp01.ReceiveTimeout = 2500;
tcp01.NoDelay = true;
Console.WriteLine(" Connecting...");
tcp01.Connect(ipe01);
Console.WriteLine(" Done.");
tcp01.Client.Receive(data04, SocketFlags.None);
System.Threading.Thread.Sleep(100);
Console.WriteLine(" Server message : " + Encoding.UTF8.GetString(data04));
tcp01.Client.Receive(data03, SocketFlags.None);
System.Threading.Thread.Sleep(100);
Console.WriteLine(" File on server : " + Encoding.UTF8.GetString(data03));
tcp01.Client.Receive(data01, SocketFlags.None);
System.Threading.Thread.Sleep(100);
str01 = Encoding.UTF8.GetString(data01);
Console.WriteLine();
Console.WriteLine(" file size : " + str01);
Console.WriteLine();
Console.Write(" Enter the number you see above : ");
length = Convert.ToInt32(Console.ReadLine());
Console.Write(" Save file as : ");
path01 = Console.ReadLine();
for (int i = 1; i <= 9000; i++)
{
if (length % i == 0) { int02 = i; }
}
if (length < 9000) { int02 = length; }
int int03 = length / int02;
s01 = File.OpenWrite(@path01);
Console.WriteLine(" Receiving file from " + tcp01.Client.RemoteEndPoint.ToString() + "...");
tcp01.Client.Send(new byte[1], SocketFlags.None);
System.Threading.Thread.Sleep(1000);
for (int i = 0; i <= int03; i++)
{
bool bool1 = false;
data02 = new byte[int02];
int n = tcp01.Client.Receive(data02, 0, int02, SocketFlags.None);
while (n < int02)
{
Console.WriteLine(" Entered Loop ");
int int04 = int02 - n;
tcp01.Client.Send(Encoding.UTF8.GetBytes("2"), 0, 1, SocketFlags.None);
int int05 = 0;
byte[] data05 = new byte[int04];
if (int04 >= 1 && int04 <= 9) { s1 = int04 + "xxx"; }
if (int04 >= 10 && int04 <= 99) { s1 = int04 + "xx"; }
if (int04 >= 100 && int04 <= 999) { s1 = int04 + "x"; }
if (int04 >= 1000 && int04 <= 9000) { s1 = int04.ToString(); }
tcp01.Client.Send(Encoding.UTF8.GetBytes(s1), 0, 4, SocketFlags.None);
int05 = tcp01.Client.Receive(data05, 0, int04, SocketFlags.None);
n = n + int05;
s01.Write(data05, 0, int05);
bool1 = true;
}
if (bool1 == false)
{
s01.Write(data02, 0, int02);
tcp01.Client.Send(new byte[1], 0, 1, SocketFlags.None);
}
}
System.Threading.Thread.Sleep(1000);
s01.Close();
Console.WriteLine(" Received all data.");
Console.WriteLine(" Press enter to disconnect...");
Console.ReadLine();
tcp01.Client.Send(new byte[1], SocketFlags.None);
System.Threading.Thread.Sleep(1000);
Console.WriteLine(" Disconnecting...");
tcp01.Close();
Console.WriteLine(" Done.");
}
catch (Exception e)
{
Console.WriteLine(" Error! : " + e.Message.ToString() + " - " + e.Data.ToString() + " - " + e.TargetSite.ToString()); if (!(tcp01 == null)) { tcp01.Close(); } if (!(s01 == null)) { s01.Close(); goto label1; }
}
}
}
}
}
}
服务器:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace PortalServer
{
class Program
{
static long length;
static int int03;
static int int02;
static TcpListener tcp01;
static TcpClient tcp02;
static FileStream s01;
static byte[] data01;
static byte[] data03;
static byte[] data04;
static byte[] data05;
static string str01;
static string str02;
static IPEndPoint ipe01;
static string port01;
static void Main(string[] args)
{
while (true)
{
label1:
try
{
string version = "V:1.1.4";
Console.Title = (" Portal Server " + version);
ConsoleColor ccolor1 = new ConsoleColor();
ccolor1 = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine();
Console.WriteLine(" PORTAL SERVER " + version);
Console.WriteLine();
Console.ForegroundColor = ccolor1;
Console.Write(" Enter port for connecting clients : ");
port01 = Console.ReadLine();
Console.Write(" Enter path of file to send : ");
str01 = Console.ReadLine();
ipe01 = new IPEndPoint(IPAddress.Any, Convert.ToInt32(port01));
tcp01 = new TcpListener(ipe01);
Console.Write(" Enter server message : ");
str02 = Console.ReadLine();
s01 = File.OpenRead(@str01);
length = s01.Length;
for (int i = 1; i <= 9000; i++)
{
if (length % i == 0) { int02 = i; }
}
if (length < 9000) { int02 = (int)length;}
int03 = (int)length / int02;
tcp01.Start();
Console.WriteLine(" Server started. Waiting for clients...");
tcp02 = tcp01.AcceptTcpClient();
tcp02.Client.NoDelay = true;
Console.WriteLine(" Client " + tcp02.Client.RemoteEndPoint.ToString() + " connected.");
data05 = Encoding.UTF8.GetBytes(str02);
tcp02.Client.Send(data05, SocketFlags.None);
System.Threading.Thread.Sleep(500);
data04 = Encoding.UTF8.GetBytes(str01);
tcp02.Client.Send(data04, SocketFlags.None);
System.Threading.Thread.Sleep(500);
data03 = Encoding.UTF8.GetBytes(length.ToString());
tcp02.Client.Send(data03, SocketFlags.None);
System.Threading.Thread.Sleep(500);
Console.WriteLine(" Waiting for response...");
tcp02.Client.Receive(new byte[1], SocketFlags.None);
Console.WriteLine(" Received response...");
Console.WriteLine(" Sending file to " + tcp02.Client.RemoteEndPoint.ToString() + "...");
System.Threading.Thread.Sleep(1);
for (int i = 0; i <= int03;i++ )
{
System.Threading.Thread.Sleep(30);
data01 = new byte[int02];
s01.Read(data01, 0, data01.Length);
int n = tcp02.Client.Send(data01, 0 ,data01.Length, SocketFlags.None);
if (n != int02) { throw new Exception("unable to write bytes, insufficient memory."); }
byte[] data07 = new byte[1];
while (true)
{
tcp02.Client.Receive(data07,0,1,SocketFlags.None);
if (Encoding.UTF8.GetString(data07) == "2")
{
byte[] data06 = new byte[4];
int b = tcp02.Client.Receive(data06, 0, 4, SocketFlags.None);
if (b != 4) { throw new Exception("ex1"); }
string s1 = Encoding.UTF8.GetString(data06);
s1 = s1.Replace("x", "");
int int05 = Convert.ToInt32(s1);
int int06 = int02 - int05;
byte[] data08 = new byte[int05];
Buffer.BlockCopy(data01, int06, data08, 0, int05);
tcp02.Client.Send(data08, 0, data08.Length, SocketFlags.None);
System.Threading.Thread.Sleep(30);
}
break;
}
}
System.Threading.Thread.Sleep(1000);
s01.Close();
Console.WriteLine(" All data sent.");
Console.WriteLine(" Waiting for terminate message...");
tcp02.Client.Receive(new byte[1], SocketFlags.None);
Console.WriteLine(" Received terminate message.");
tcp02.Close();
Console.WriteLine(" Stopping client and server.");
tcp01.Stop();
Console.WriteLine(" Done. Restarting.");
}
catch (Exception e)
{
Console.WriteLine(" Error! : " + e.Message.ToString() + " - " + e.Data.ToString() + " - " + e.TargetSite.ToString());
if (!(tcp02 == null)) { tcp02.Close(); }
if (!(tcp01 == null)) { tcp01.Stop(); goto label1; }
}
}
}
}
}
最佳答案
如果您没有在客户端正确清空网络缓冲区,并且 TCP 窗口大小因此减小为零,我已经看到会发生这种情况。
这可能发生在您使用
tcp01.Client.Receive(data04, SocketFlags.None);
可能没有充分清除缓冲区,请参阅 MSDN .您希望连续调用 Receive 直到没有更多数据可用。
如果您想要一个工作示例作为比较,请参阅 here .
关于c# - TCP ZeroWindow 问题 C#,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14792061/
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