我目前正在尝试在 Linux 终端上编译和链接我的 C++ 文件。我运行的命令是:
g++ -o gameplay gamePlay.cpp player.cpp main.cpp display.cpp -lcurses
该命令似乎可以完美地编译所有内容,但是一旦它尝试链接内容,我就会遇到 2 个错误。
undefined reference to 'gamePlay::deal(std::vector<card, std::allocator<card> >, std::vector<player, std::alloator<player> >)'
undefined reference to 'gamePlay::score(player)'
下面是我的 gamePlay.CPP 文件。我真的迷路了,非常感谢任何帮助!
#include "gamePlay.h"
#include <cstdlib>
#include <sstream>
int gamePlay::compareCenter(int leadplayer){
int highest = center[leadplayer].getCardNum();
if(center[leadplayer].getCardNum() == 1)
highest = center[leadplayer].getCardNum() + 13;
int suit = center[leadplayer].getSuit();
int player = leadplayer;
for(int i = leadplayer+1; i < leadplayer+4; i++)
{
if((suit != 1) && (center[i%4].getSuit() == 1))
{
player = i%4;
suit = 1;
highest = center[i%4].getCardNum();
}
else if(suit == center[i%4].getSuit())
if(center[i].getCardNum() == 1){
player = i % 4;
highest = center[i].getCardNum() + 13;
}
if(highest < center[i%4].getCardNum())
{
player = i%4;
highest = center[i%4].getCardNum();
}
}
players.at(player).setTricksTaken(players.at(player).getTricksTaken()+1);
return player;
}
vector <card> createDeck() {
//Create the Deck and create each suit by calling define cards.
vector <card> deck;
for(int i = 1; i <= 4; i++){
for(int j = 1; j <= 13; j++){
card newCard (i,j);
deck.push_back(newCard);
}
}
random_shuffle (deck.begin(), deck.end());
return deck;
}
void gamePlay::deal(vector <card> &deck, vector <player> players){
for(int j = 0; j<4; j++){
for(int i = 0; i<13; i++){
players.at(j).addCard(deck.at(0));
deck.erase(deck.begin());
}
}
}
bool containSuit(card lead, player players){
bool suit = false;
for(int i = 0; i < players.getHand().size(); i++){
if(lead.getSuit() == players.getHand().at(i).getSuit())
suit = true;
}
return suit;
}
bool gamePlay::onlySpade(player play){
for(int i = 0; i<play.getHand().size(); i++){
if(play.getHand().at(i).getSuit()!=1)
return false;
}
return true;
}
int gamePlay::handCheck(int xevent, int yevent, vector <player> players, int trickStart){
for(int i = 1; i < 14; i++){
if(xevent<(i*6) && yevent>17 && yevent<23 && players.at(0).getHand().at(i-1).getSuit() != 0 && players.at(0).getHand().at(i- 1).getCardNum() != 0){
card playedCard = players.at(0).getHand().at(i-1);
//first check to find card on display
//check to see if leading or not
//if leading use spadesBroken function
//if not leading use contains suit function
if(trickStart==0 && !getSpadesBroken()){
if(onlySpade(players.at(0)))
return i;
else if(playedCard.getSuit() != 1)
return i;
else
return NULL;
}
if(trickStart == 0 && getSpadesBroken())
return i;
if(trickStart > 0 && containSuit(center[trickStart],players.at(0))){
if(playedCard.getSuit()==center[trickStart].getSuit())
return i;
}
if(trickStart > 0 && !containSuit(center[trickStart],players.at(0)))
return i;
else
return NULL;
}
}
}
void gamePlay::displayHand(){
int offset = 0;
for(int i =0; i<players.at(0).getHand().size(); i++){
monitor.displayCard(offset, 18, players.at(0).getHand().at(i).getSuit(), players.at(0).getHand().at(i).getCardNum(), 0);
offset+=6;
}
}
void gamePlay::humanPlay(int trickStart){
int xevent, yevent;
int key = monitor.captureInput();
for(;;){
mvprintw(8,26,"Please choose a card to play.");
// if a mouse event occurred
if (key == -1) {
xevent = monitor.getMouseEventX();
yevent = monitor.getMouseEventY();
int handCh = handCheck(xevent, yevent, players, trickStart);
if(handCh != NULL){
card played = players.at(0).getHand().at(handCh-1);
players.at(0).getHand().at(handCh-1).setCardNum(0);
players.at(0).getHand().at(handCh-1).setSuit(0);
center[0]= played;
monitor.displayCard(34, 11, center[0].getSuit(), center[0].getCardNum(), 0);
displayHand();
break;
}
}
}
}
void gamePlay::CPUplay(int trickStart, int CPU){
bool goodCard = false;
card playedCard =players.at(CPU).getHand().at(0);
int i;
for(i = 0; i < players.at(CPU).getHand().size(); i++){
playedCard = players.at(CPU).getHand().at(i);
//check to see if leading or not
//if leading use spadesBroken function
//if not leading use contains suit function
if(trickStart==CPU && !getSpadesBroken()){
if(onlySpade(players.at(CPU)))
break;
if(playedCard.getSuit()!=1)
break;
}
if(trickStart == CPU && getSpadesBroken())
break;
if(trickStart != CPU && containSuit(center[trickStart], players.at(CPU))){
if(playedCard.getSuit()==center[trickStart].getSuit())
break;
}
if(trickStart != CPU && !containSuit(center[trickStart], players.at(CPU)))
break;
}
players.at(CPU).getHand().at(i).setCardNum(0);
players.at(CPU).getHand().at(i).setSuit(0);
center[CPU]= playedCard;
if(CPU==1)
monitor.displayCard(29, 7, center[CPU].getSuit(), center[CPU].getCardNum(), 0);
if(CPU==2)
monitor.displayCard(39, 2, center[CPU].getSuit(), center[CPU].getCardNum(), 0);
if(CPU==3)
monitor.displayCard(49, 7, center[CPU].getSuit(), center[CPU].getCardNum(), 0);
}
void gamePlay::score(player play){
int trickOver = play.getBid()-play.getTricksTaken(); // Calculate the difference between bid and actually taken.
//Bidding Double Nil (if gets it 200 points other wise -200 points)
if(play.getDoubleNil()){
if(play.getTricksTaken()==0) //player did get Double Nil successfully
play.setScore(play.getScore()+200); // add 200 points
else
play.setScore(play.getScore()-200);
}
if(play.getBid()==0){ //Bidding Nil (if gets it 100 points other wise -100 points)
if(play.getTricksTaken()==0) //player did get Nil successfully
play.setScore(play.getScore()+100); //add 100 points
else //player didnt get Nil
play.setScore(play.getScore()-100); //take away 100 points
}
if(trickOver>0){ //player bids more than number of tricks won
play.setScore((trickOver*-10)); //decrease score by 10 poitns for every overtrick
}
if(trickOver<0){ //player bids less then number of tricks won
play.setSandBag(play.getSandBag() + 1); //increase sandbag by 1
play.setScore((trickOver*(-1))+(10*(play.getBid()))); //increase 10 points per trick bid on and 1 point per trick over
}
if(play.getSandBag()>10){ //check for sandbagging
play.setScore(play.getScore()-100);
}
play.setBid(NULL); //reset players bid to NULL
play.setDoubleNil(false); //Player has not yet bid double NILL.
}
void gamePlay::runGame(){
for(int i = 0; i<4; i++){ //Creates 4 players with hands included
player play;
players.push_back(play);
}
int count = 0;
int handStart = 0;
while(players.at(0).getScore()<500 || players.at(1).getScore()<500 || players.at(2).getScore()<500 || players.at(3).getScore()<500)
{
int xevent;
int yevent;
for(;;){
mvprintw(3,2,"Click here to bid Double Nil or type out your bid now.");
int key = monitor.captureInput();
monitor.drawBox(7, 4, 3, 2, 0);
monitor.drawBox(7, 4, 3, 2, 0);
if (key == -1) {
xevent = monitor.getMouseEventX();
yevent = monitor.getMouseEventY();
break;
}
if (key > 0){
stringstream messageString;
messageString.str("");
messageString << "Your bid is now: " << key;
monitor.bannerBottom(messageString.str());
players.at(0).setBid(key);
break;
}
}
if((xevent>=7 && xevent<=10)&&(yevent>=4 && yevent <=6)){
players.at(0).setDoubleNil(true);
}
vector <card> deck = createDeck();
deal(deck, players);
displayHand();
int trickStart = handStart;
int count = 0;
while(count<13){
switch (trickStart)
{
case 0: humanPlay(trickStart);
CPUplay(trickStart,1);
CPUplay(trickStart,2);
CPUplay(trickStart,3);
case 1: CPUplay(trickStart,3);
humanPlay(trickStart);
CPUplay(trickStart,1);
CPUplay(trickStart,2);
case 2: CPUplay(trickStart,2);
CPUplay(trickStart,3);
humanPlay(trickStart);
CPUplay(trickStart,1);
case 3: CPUplay(trickStart,1);
CPUplay(trickStart,2);
CPUplay(trickStart,3);
humanPlay(trickStart);
}
trickStart = compareCenter(trickStart);
}
for(int n =0; n<4;n++)
score(players.at(n));
handStart = (handStart +1) % 4;
}
}
这也是我的 card.h 文件
using namespace std;
class card { //Create cards for deck
int cardSuit;
int cardNum;
public:
int getSuit() {return cardSuit;}
int getCardNum() {return cardNum;}
void setSuit(int a){ cardSuit = a;}
void setCardNum(int a){cardNum = a;}
card (int suit, int number){cardSuit = suit; cardNum = number;}
card (void){cardSuit = 0; cardNum= 0;}
};
最佳答案
你已经定义了一个独立的函数
void deal(vector <card> &deck, vector <player> players){
for(int j = 0; j<4; j++){
for(int i = 0; i<13; i++){
players.at(j).addCard(deck.at(0));
deck.erase(deck.begin());
}
}
}
而我想你打算定义成员函数 gameplay::deal
void gameplay::deal(vector <card> &deck, vector <player> players){
//...
}
正如 jmp 在评论中正确注意到的那样,您的 score 函数也是如此。
此外,我将通过引用传递 players,因为您似乎在播放器上调用了 addCard(),这意味着(我想)您需要更改传递的参数。
关于c++ - 未定义对 'function' 的引用——链接器问题?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13127786/
我正在尝试设置一个puppet节点,但rubygems似乎不正常。如果我通过它自己的二进制文件(/usr/lib/ruby/gems/1.8/gems/facter-1.5.8/bin/facter)在cli上运行facter,它工作正常,但如果我通过由rubygems(/usr/bin/facter)安装的二进制文件,它抛出:/usr/lib/ruby/1.8/facter/uptime.rb:11:undefinedmethod`get_uptime'forFacter::Util::Uptime:Module(NoMethodError)from/usr/lib/ruby
我正在尝试测试是否存在表单。我是Rails新手。我的new.html.erb_spec.rb文件的内容是:require'spec_helper'describe"messages/new.html.erb"doit"shouldrendertheform"dorender'/messages/new.html.erb'reponse.shouldhave_form_putting_to(@message)with_submit_buttonendendView本身,new.html.erb,有代码:当我运行rspec时,它失败了:1)messages/new.html.erbshou
我在我的项目目录中完成了compasscreate.和compassinitrails。几个问题:我已将我的.sass文件放在public/stylesheets中。这是放置它们的正确位置吗?当我运行compasswatch时,它不会自动编译这些.sass文件。我必须手动指定文件:compasswatchpublic/stylesheets/myfile.sass等。如何让它自动运行?文件ie.css、print.css和screen.css已放在stylesheets/compiled。如何在编译后不让它们重新出现的情况下删除它们?我自己编译的.sass文件编译成compiled/t
我想为Heroku构建一个Rails3应用程序。他们使用Postgres作为他们的数据库,所以我通过MacPorts安装了postgres9.0。现在我需要一个postgresgem并且共识是出于性能原因你想要pggem。但是我对我得到的错误感到非常困惑当我尝试在rvm下通过geminstall安装pg时。我已经非常明确地指定了所有postgres目录的位置可以找到但仍然无法完成安装:$envARCHFLAGS='-archx86_64'geminstallpg--\--with-pg-config=/opt/local/var/db/postgresql90/defaultdb/po
尝试通过RVM将RubyGems升级到版本1.8.10并出现此错误:$rvmrubygemslatestRemovingoldRubygemsfiles...Installingrubygems-1.8.10forruby-1.9.2-p180...ERROR:Errorrunning'GEM_PATH="/Users/foo/.rvm/gems/ruby-1.9.2-p180:/Users/foo/.rvm/gems/ruby-1.9.2-p180@global:/Users/foo/.rvm/gems/ruby-1.9.2-p180:/Users/foo/.rvm/gems/rub
我在我的项目中添加了一个系统来重置用户密码并通过电子邮件将密码发送给他,以防他忘记密码。昨天它运行良好(当我实现它时)。当我今天尝试启动服务器时,出现以下错误。=>BootingWEBrick=>Rails3.2.1applicationstartingindevelopmentonhttp://0.0.0.0:3000=>Callwith-dtodetach=>Ctrl-CtoshutdownserverExiting/Users/vinayshenoy/.rvm/gems/ruby-1.9.3-p0/gems/actionmailer-3.2.1/lib/action_mailer
我的瘦服务器配置了nginx,我的ROR应用程序正在它们上运行。在我发布代码更新时运行thinrestart会给我的应用程序带来一些停机时间。我试图弄清楚如何优雅地重启正在运行的Thin实例,但找不到好的解决方案。有没有人能做到这一点? 最佳答案 #Restartjustthethinserverdescribedbythatconfigsudothin-C/etc/thin/mysite.ymlrestartNginx将继续运行并代理请求。如果您将Nginx设置为使用多个上游服务器,例如server{listen80;server
在MRIRuby中我可以这样做:deftransferinternal_server=self.init_serverpid=forkdointernal_server.runend#Maketheserverprocessrunindependently.Process.detach(pid)internal_client=self.init_client#Dootherstuffwithconnectingtointernal_server...internal_client.post('somedata')ensure#KillserverProcess.kill('KILL',
我想向我的Controller传递一个参数,它是一个简单的复选框,但我不知道如何在模型的form_for中引入它,这是我的观点:{:id=>'go_finance'}do|f|%>Transferirde:para:Entrada:"input",:placeholder=>"Quantofoiganho?"%>Saída:"output",:placeholder=>"Quantofoigasto?"%>Nota:我想做一个额外的复选框,但我该怎么做,模型中没有一个对象,而是一个要检查的对象,以便在Controller中创建一个ifelse,如果没有检查,请帮助我,非常感谢,谢谢
我已经从我的命令行中获得了一切,所以我可以运行rubymyfile并且它可以正常工作。但是当我尝试从sublime中运行它时,我得到了undefinedmethod`require_relative'formain:Object有人知道我的sublime设置中缺少什么吗?我正在使用OSX并安装了rvm。 最佳答案 或者,您可以只使用“require”,它应该可以正常工作。我认为“require_relative”仅适用于ruby1.9+ 关于ruby-主要:Objectwhenrun