class PrimaryScrollController extends InheritedWidget {
const PrimaryScrollController({
Key? key,
required ScrollController this.controller,
required Widget child,
}) : assert(controller != null),
super(key: key, child: child);
const PrimaryScrollController.none({
Key? key,
required Widget child,
}) : controller = null,
super(key: key, child: child);
final ScrollController? controller;
static ScrollController? of(BuildContext context) {
final PrimaryScrollController? result = context.dependOnInheritedWidgetOfExactType<PrimaryScrollController>();
return result?.controller;
}
...
}❝每个Element实例都持有一个_inheritedWidgets,每当要为Widget添加特定类型的依赖时,就会从该集合里取出相关类型的InheritedElement实例。而element的_inheritedWidgets是在每次element挂载和重新启用时,element都会从它的上层element中打包拿到其所持有的所有_inheritedWidgets。还有特殊的InheritedElement 它继承了Element,相较于普通的Element,InheritedElement不仅会拿到其上层element所有的_inheritedWidgets,而且会将自己也作为一个元素添加到集合中自定义 InheritedWidgetA:
class InheritedWidgetA extends InheritedWidget {
Value a;
...
static Value? of(BuildContext context) {
final InheritedWidgetA? result =
context.dependOnInheritedWidgetOfExactType<InheritedWidgetA>();
return result?.a;
}
}
inheritedWidget数据图如上图所示:childA,childB都能共享上级树的数据。class ScrollController extends ChangeNotifier {
...
void jumpTo(double value) {
assert(_positions.isNotEmpty, 'ScrollController not attached to any scroll views.');
for (final ScrollPosition position in List<ScrollPosition>.of(_positions))
position.jumpTo(value);
}
void attach(ScrollPosition position) {
assert(!_positions.contains(position));
_positions.add(position);
position.addListener(notifyListeners);
}
void detach(ScrollPosition position) {
assert(_positions.contains(position));
position.removeListener(notifyListeners);
_positions.remove(position);
}
}ScrollPosition get position {
assert(_positions.isNotEmpty, 'ScrollController not attached to any scroll views.');
assert(_positions.length == 1, 'ScrollController attached to multiple scroll views.');
return _positions.single;
}abstract class ScrollView extends StatelessWidget {
final ScrollController? controller;
final bool primary;
@override
Widget build(BuildContext context) {
final List<Widget> slivers = buildSlivers(context);
final AxisDirection axisDirection = getDirection(context);
final ScrollController? scrollController =
primary ? PrimaryScrollController.of(context) : controller;
final Scrollable scrollable = Scrollable(
controller: scrollController,
);
...
return scrollable;
}
}class ScrollableState extends State<Scrollable> with TickerProviderStateMixin, RestorationMixin
implements ScrollContext {
ScrollPosition get position => _position!;
ScrollPosition? _position;
final _RestorableScrollOffset _persistedScrollOffset = _RestorableScrollOffset();
@override
AxisDirection get axisDirection => widget.axisDirection;
late ScrollBehavior _configuration;
ScrollPhysics? _physics;
ScrollController? _fallbackScrollController;
MediaQueryData? _mediaQueryData;
ScrollController get _effectiveScrollController => widget.controller ?? _fallbackScrollController!;
void _updatePosition() {
_configuration = widget.scrollBehavior ?? ScrollConfiguration.of(context);
_physics = _configuration.getScrollPhysics(context);
if (widget.physics != null) {
_physics = widget.physics!.applyTo(_physics);
} else if (widget.scrollBehavior != null) {
_physics = widget.scrollBehavior!.getScrollPhysics(context).applyTo(_physics);
}
final ScrollPosition? oldPosition = _position;
if (oldPosition != null) {
_effectiveScrollController.detach(oldPosition);
scheduleMicrotask(oldPosition.dispose);
}
_position = _effectiveScrollController.createScrollPosition(_physics!, this, oldPosition);
assert(_position != null);
_effectiveScrollController.attach(position);
}
}class ScaffoldState extends State<Scaffold> with TickerProviderStateMixin, RestorationMixin {
@override
Widget build(BuildContext context) {
...
switch (themeData.platform) {
case TargetPlatform.iOS:
case TargetPlatform.macOS:
_addIfNonNull(
children,
GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: _handleStatusBarTap,
excludeFromSemantics: true,
),
_ScaffoldSlot.statusBar,
removeLeftPadding: false,
removeTopPadding: true,
removeRightPadding: false,
removeBottomPadding: true,
);
break;
case TargetPlatform.android:
case TargetPlatform.fuchsia:
case TargetPlatform.linux:
case TargetPlatform.windows:
break;
}
...
}
void _handleStatusBarTap() {
final ScrollController? _primaryScrollController = PrimaryScrollController.of(context);
if (_primaryScrollController != null && _primaryScrollController.hasClients) {
_primaryScrollController.animateTo(
0.0,
duration: const Duration(milliseconds: 300),
curve: Curves.linear,
);
}
}
}runApp(
MaterialApp(
theme: ThemeData(
platform: TargetPlatform.iOS,
primarySwatch: Colors.blue,
),
routes: kkConfigureRoutes(),
initialRoute: "/",
)
);
class PageAState {
Widget build(BuildContext context) {
super.build(context);
return Scaffold(
child:ListView(
primary:true
controller:null
...
)
);
}
}class _ModalScopeState<T> extends State<_ModalScope<T>> {
....
final ScrollController primaryScrollController = ScrollController();
@override
Widget build(BuildContext context) {
return ...
child: PrimaryScrollController(
controller: primaryScrollController,
...
)
}
}void main {
runApp(
MaterialApp(
routes: kkConfigureRoutes(),
initialRoute: "/",
)
);
}
class RootTabPageState extends BaseThemeState<RootTabPage> {
late PageController _pageController;
late List<Widget> _tabs;
@override
void initState() {
super.initState();
_tabs = [
PageA(key: _),
PageB(key: _),
];
}
@override
Widget build(BuildContext context) {
return Scaffold(
child:Column(
children:[
Expanded(child: PageView(
children: _tabs,
controller: _pageController,
physics: const NeverScrollableScrollPhysics()
)),
KKBottomBar(...),
]
),
);
}
}
class PageAState with AutomaticKeepAliveClientMixin {
Widget build(BuildContext context) {
super.build(context);
return ListView(
primary:true
controller:null
...
);
}
...
}
class PageBState with AutomaticKeepAliveClientMixin {
Widget build(BuildContext context) {
super.build(context);
return ListView(
primary:true
controller:null
...
);
}
...
}class RootTabPageState extends BaseThemeState<RootTabPage> {
late PageController _pageController;
late List<Widget> _tabs;
@override
void initState() {
super.initState();
_tabs = [
PageA(key: _),
PageB(key: _),
PageC(key: _),
];
}
@override
Widget build(BuildContext context) {
return Material(
child:Column(
children:[
Expanded(child: PageView(
children: _tabs,
controller: _pageController,
physics: const NeverScrollableScrollPhysics()
)),
KKBottomBar(...),
]
),
);
}
}
class PageAState {
Widget build(BuildContext context) {
return Scaffold(
ListView(
primary:true
controller:null
...
)
);
}
...
}
class PageBState {
Widget build(BuildContext context) {
return Scaffold(
ListView(
primary:true
controller:null
...
)
);
}
...
}class RootTabPageState extends BaseThemeState<RootTabPage> {
late PageController _pageController;
late List<Widget> _tabs;
@override
void initState() {
super.initState();
_tabs = [
PageA(key: _),
PageB(key: _),
PageC(key: _),
];
}
@override
Widget build(BuildContext context) {
return Material(
child:Column(
children:[
Expanded(child: PageView(
children: _tabs,
controller: _pageController,
physics: const NeverScrollableScrollPhysics()
)),
KKBottomBar(...),
]
),
);
}
}
class PageAState {
final ScrollController _scrollController = ScrollController();
Widget build(BuildContext context) {
return
PrimaryScrollController(
controller: _scrollController,
child: Scaffold(
ListView(
primary:true
controller:null
...
)
)
);
}
...
}
class PageBState {
final ScrollController _scrollController = ScrollController();
Widget build(BuildContext context) {
return
PrimaryScrollController(
controller: _scrollController,
child: Scaffold(
ListView(
primary:true
controller:null
...
)
)
);
}
...
}class PageAState {
final ScrollController _scrollController = ScrollController();
Widget build(BuildContext context) {
super.build(context);
return
PrimaryScrollController(
controller: _scrollController,
Scaffold(
child:ListView(
primary:true
controller:null,
children:[
CellA()
])
)
);
}
}
class CellAState {
ScrollController? _controller;
@override
Widget build(BuildContext context) {
_controller = PrimaryScrollController.of(context);
return MyButton(
onPress:_press
);
}
void _press(){
_controller?.jumpTo(0);
}
}abstract class ScrollView extends StatelessWidget {
final ScrollController? controller;
final bool primary;
const ScrollView({
Key? key,
this.controller,
bool? primary,
...
}) : assert(scrollDirection != null),
assert(!(controller != null && (primary ?? false)),
'Primary ScrollViews obtain their ScrollController via inheritance from a PrimaryScrollController widget. '
'You cannot both set primary to true and pass an explicit controller.',
),
primary = primary ?? controller == null && identical(scrollDirection, Axis.vertical),
super(key: key);
@override
Widget build(BuildContext context) {
...
final ScrollController? scrollController =
primary ? PrimaryScrollController.of(context) : controller;
final Scrollable scrollable = Scrollable(
...
);
final Widget scrollableResult = primary && scrollController != null
? PrimaryScrollController.none(child: scrollable)
: scrollable;
...
return scrollableResult;
}
}final Widget scrollableResult = primary && scrollController != null
? PrimaryScrollController.none(child: scrollable)
: scrollable;class PageAState {
final ScrollController _scrollController = ScrollController();
Widget build(BuildContext context) {
super.build(context);
return
PrimaryScrollController(
controller: _scrollController,
Scaffold(
child:ListView(
primary:false
controller:_scrollController,
children:[
CellA()
])
)
);
}
}
class CellAState {
ScrollController? _controller;
@override
Widget build(BuildContext context) {
_controller = PrimaryScrollController.of(context);
return MyButton(
onPress:_press
);
}
void _press(){
_controller?.jumpTo(0);
}
}一文解决关于VLAN所有的疑惑VLAN基本概念为什么需要VLAN?怎么在交换机上划分VLAN,VLAN的工作原理有了子网,已经隔离了广播,还需要VLAN干啥?只进行子网划分,不进行VLAN划分VLAN划分与子网划分附加VLAN信息的方法VLAN划分交换机的端口类型(Access和Trunk)一、访问链接二、汇聚链接汇聚链接VLAN间通信为什么要进行VLAN间通信?路由器实现VLAN间通信路由器和交换机的连接方式通信细节三层交换机实现VLAN间通信加速VLAN间通信三层交换机与路由器三层交换机路由器路由器和交换机配合构建LAN的实例使用VLAN设计局域网的特点VLAN增加网络的灵活性不使用VLA
很多初学者的代码其实都不够“漂亮”,那是因为没有养成好的编码习惯。本篇博客以C语言为例,总结一些好习惯。其实,很多习惯都是肌肉记忆,举个例子:请你写一个程序,输入2个整数并输出它们的和。有些朋友可能写出来是这个样子。#includeintmain(){ inta=0; intb=0; intsum=0; scanf("%d%d",&a,&b); sum=a+b; printf("%d\n",sum); return0;}我写这段代码,是在模仿有些朋友在初学的时候容易写成的样子。更有甚者,写成这个样子:#includeintmain(){inta=0;intb=0;intsum=0;scanf(
✅作者简介:大家好,我是小杨📃个人主页:「小杨」的csdn博客🔥系列专栏:小杨带你玩转C语言【初阶】🐳希望大家多多支持🥰一起进步呀!大家好呀!我是小杨。小杨花几天的时间将C语言中的操作符这部分知识做了一个大总结,在方便自己复习的同时也能够帮助到大家。通篇字数在一万字左右,可以算作是非常详细了,一文就可以带领大家彻底掌握操作符这部分内容,文章很长建议先收藏再看,防止下次想看就找不到啦。文章目录✍1,算术操作符✍2,移位操作符 🔍2.1,左移操作符 🔍2.2,右移操作符 ✨2.2.1,算术移位 ✨2.2.2,逻辑移位✍3,位操作符 🔍3.1,按位与&
每个企业都希望在完成项目后获得盈利,但不少企业到了年终后才发现项目做了不少,公司却并没能达到预期,甚至还出现了亏损。那么钱究竟去了哪里?很多公司都搞不清楚原因,出现糊涂账较多的状况,这将会造成严重的后果,尤其在疫情影响下,大环境很恶劣,如果是大公司的事业部门出现亏损,就可能会导致事业部门解散;如果是小公司出现亏损,就很容易导致公司倒闭;怎样做才能确保我们所完成的项目都能获利?从财务角度看,要确保盈利必须做到合理估算成本,只有这样才能在对外签订合约时做出合理报价,在对内在开始项目前做出充分评估投入代价,同时在实施过程中还要控制成本得当,最后项目结束时才会有可能获得盈利。那么我们怎样才能准确的判断
COINDAO旨在重建社区信任和安全。基于皖北基因的强烈共识,COINDAO自发产生了一个共创、共建、共治、共享的协作组织。它专注于DAO投资管理协议,为新的优质项目创造增长技术和资金。COINDAO的使命就是为真正的优质项目打造一个去中心化、公开透明的平台,让各个赛道上的优质项目能够以更低的成本快速募集资金并向公众开放.打破头部垄断。让真正的爱好者直接获得早期参与优质项目的资格,不再遥不可及,构建生态应用的可信体系,打造人人参与共建、人人共享的去中心化DAO好处。生态系统,我们称之为COINDAO生态系统。COINDAO国内各大财经网站宣发如下:COINDAO国外各大财经网站宣发: COIN
今天来说说前端低代码有多幸福?低代码是啥?顾名思义少写代码……这种情况下带来的幸福有:代码写得少,bug也就越少(所谓“少做少错”),因此开发环节的两大支柱性工作“赶需求”和“修bug”就都少了;要测的代码少了,那么测试用例也可以少写了。所以,总结低代码带来的幸福感有这三大点:开发效率提高开发成本减少维护性更高针对上述三点,我们展开说说。01、开发效率提高对于低代码的理解,个人认为可以通过配置化的低成本交互方式(主流是拖拽)加上少量的胶水代码,去满足一类应用的需求。这就说明,基于低代码,开发人员无需代码或说只需少量代码就可以开发出各类应用管理系统,如:OA协同办公、KM知识管理、CRM客户关系
比如我见过这样的函数,用起来很顺手:myFunction(data).success(function(){//success!}).fail(function(){//fail!});我看不到一个明显的方法来实现它。这是我在查看Node.js文档后的悲哀尝试:varEventEmitter=require('events').EventEmitter;vartestEmitter=function(x){vare=newEventEmitter();if(x){e.emit('success','got:'+x);}else{e.emit('failure','noxpassed')
目录🍊前言🍊:🍈一、宏与函数🍈: 1.宏与函数对比: 2.宏与函数的命名约定:🍓二、预处理操作符🍓: 1.预处理操作符"#": 2.预处理操作符"##":🥝三、条件编译🥝: 1.简述条件编译指令: 2.常见条件编译指令:🍒总结🍒:🛰️博客主页:✈️銮同学的干货分享基地🛰️欢迎关注:👍点赞🙌收藏✍️留言🛰️系列专栏:💐【进阶】C语言学习 🧧 C语言学习🛰️代码仓库:🎉VS2022_C语言仓库 家人们更新不易,你们的👍点赞👍和⭐关注⭐真的对我真重要,各位路过的友友麻烦多多点赞关注,欢迎你们的私信提问,感谢你们的转发!
作者:翟天保Steven版权声明:著作权归作者所有,商业转载请联系作者获得授权,非商业转载请注明出处一、设计模式是什么? 设计模式是为了解决在软件开发过程中遇到的某些问题而形成的思想。同一场景有多种设计模式可以应用,不同的模式有各自的优缺点,开发者可以基于自身需求选择合适的设计模式,去解决相应的工程难题。 良好的软件设计和架构,可以让代码具备良好的可读性、可维护性、可扩展性、可复用性,让整个系统具备较强的鲁棒性和性能,减少屎山代码出现的概率。 想要熟练运用设计模式,提高自己的编程能力和架构能力,只有在自己工作中,结合自身工作内容,多思考多实践。本文只能通过举一些通俗的例子,来
Feign简介Feign是声明式的http客户端,官网地址:[https://github.com/openfeign/feign]其作用就是帮助我们优雅的实现http请求的发送。它让微服务的调用变得更简单了,类似Controller调用service。SpringCloud集成了Ribbon和Eureka,可在使用Feign时提供负载均衡的http客户端。只需要创建一个接口,然后添加注解即可!RestTemplate的缺点微服务远程调用方式还有通过RestTemplate,但是RestTemplate存在一定的缺点比如参数很多的情况下那么他的http地址将会难以维护。相信我用过Feign之后