我正在将 MKCircleRenderer 添加到 map 代码中
- (MKOverlayRenderer*)mapView:(MKMapView*)mapView rendererForOverlay:(id <MKOverlay>)overlay
{
MKCircle* circle = overlay;
MKCircleRenderer *circleView = [[MKCircleRenderer alloc] initWithOverlay:circle];
circleView.fillColor = [UIColor colorWithRed:1.0 green:0.0 blue:0.0 alpha:0.1];
return circleView;
}
这里的问题是,当两个圆圈重叠时,我不希望它们像这样“混合”并在重叠区域显示较深的颜色。
任何人都可以提出任何提示/解决方案来解决这个问题。
最佳答案
与其创建多个 MKCircle/MKCircleRenderer 覆盖,不如使用 MKOverlayPathRenderer 创建单个覆盖,其中包含由各个圆的并集组成的路径。然后用适当的颜色填充该路径。
这里有相当多的代码,但它似乎可以满足您的需求
//
// CirclesOverlay
// Circles
//
// Created by David W. Berry on 3/26/15.
// Copyright (c) 2015 Greenwing Software. All rights reserved.
//
#import <UIKit/UIKit.h>
@import MapKit;
@interface Circle : NSObject
@property (nonatomic, assign) CLLocationCoordinate2D center;
@property (nonatomic, assign) CGFloat width;
@property (nonatomic, assign) CGFloat height;
+(Circle*)withCenter:(CLLocationCoordinate2D)center width:(CGFloat)width height:(CGFloat)height;
-(id)initWithCenter:(CLLocationCoordinate2D)center width:(CGFloat)width height:(CGFloat)height;
@end
@interface CirclesOverlay : NSObject<MKOverlay>
@property (nonatomic, strong, readonly) NSArray* circles;
@property (nonatomic, strong, readonly) UIColor* color;
@property (nonatomic, readonly) CLLocationCoordinate2D coordinate;
@property (nonatomic, readonly) MKMapRect boundingMapRect;
+(CirclesOverlay*)withCircles:(NSArray*)circles color:(UIColor*)color;
-(id)initWithCircles:(NSArray*)circles color:(UIColor*)color;
@end
@interface CirclesOverlayRenderer : MKOverlayPathRenderer
+(CirclesOverlayRenderer*)withCirclesOverlay:(CirclesOverlay*)circlesOverlay;
-(id)initWithCirclesOverlay:(CirclesOverlay*)circlesOverlay;
@end
//
// CirclesOverlay.m
// Circles
//
// Created by David W. Berry on 3/26/15.
// Copyright (c) 2015 Greenwing Software. All rights reserved.
//
#import "CirclesOverlay.h"
// This should probably be somewhere other than in the ViewController, but for an example it's fine
static MKMapRect MKMapRectForCoordinateRegion(MKCoordinateRegion region)
{
MKMapPoint a = MKMapPointForCoordinate(CLLocationCoordinate2DMake(
region.center.latitude + region.span.latitudeDelta / 2,
region.center.longitude - region.span.longitudeDelta / 2
)
);
MKMapPoint b = MKMapPointForCoordinate(CLLocationCoordinate2DMake(
region.center.latitude - region.span.latitudeDelta / 2,
region.center.longitude + region.span.longitudeDelta / 2
)
);
return MKMapRectMake(MIN(a.x,b.x), MIN(a.y,b.y), ABS(a.x-b.x), ABS(a.y-b.y));
}
@implementation Circle
-(MKMapRect)mapRect
{
return MKMapRectForCoordinateRegion(
MKCoordinateRegionMakeWithDistance(self.center, self.height, self.width)
);
}
+(Circle*)withCenter:(CLLocationCoordinate2D)center width:(CGFloat)width height:(CGFloat)height
{
return [[self alloc] initWithCenter:center width:width height:height];
}
-(id)initWithCenter:(CLLocationCoordinate2D)center width:(CGFloat)width height:(CGFloat)height
{
if(self = [super init])
{
self.center = center;
self.width = width;
self.height = height;
}
return self;
}
@end
@interface CirclesOverlay ()
@property (nonatomic, strong) NSArray* circles;
@property (nonatomic, strong) UIColor* color;
@end
@implementation CirclesOverlay
-(CLLocationCoordinate2D)coordinate
{
MKMapRect bounds = self.boundingMapRect;
return MKCoordinateForMapPoint(MKMapPointMake(
bounds.origin.x + bounds.size.width / 2.0,
bounds.origin.y + bounds.size.height / 2.0
));
}
-(MKMapRect)boundingMapRect
{
MKMapRect bounds = MKMapRectNull;
for(Circle* circle in self.circles)
{
bounds = MKMapRectUnion(bounds, circle.mapRect);
}
return bounds;
}
+(CirclesOverlay*)withCircles:(NSArray*)circles color:(UIColor*)color
{
return [[self alloc] initWithCircles:circles color:color];
}
-(id)initWithCircles:(NSArray*)circles color:(UIColor*)color
{
if(self = [super init])
{
self.circles = circles;
self.color = color ?: [[UIColor redColor] colorWithAlphaComponent:0.10];
}
return self;
}
@end
@implementation CirclesOverlayRenderer
-(CirclesOverlay*)circlesOverlay
{
return (CirclesOverlay*)self.overlay;
}
+(CirclesOverlayRenderer*)withCirclesOverlay:(CirclesOverlay*)circlesOverlay
{
return [[self alloc] initWithCirclesOverlay:circlesOverlay];
}
-(id)initWithCirclesOverlay:(CirclesOverlay*)circlesOverlay
{
if((self = [super initWithOverlay:circlesOverlay]))
{
self.fillColor = circlesOverlay.color;
}
return self;
}
-(void)createPath
{
CGMutablePathRef path = CGPathCreateMutable();
for(Circle* circle in self.circlesOverlay.circles)
{
MKMapRect mapRect = circle.mapRect;
CGRect cgRect = [self rectForMapRect:mapRect];
CGPathAddEllipseInRect(path, NULL, cgRect);
}
self.path = path;
}
@end
//
// ViewController.m
// Circles
//
// Created by David W. Berry on 3/26/15.
// Copyright (c) 2015 Greenwing Software. All rights reserved.
//
#import "ViewController.h"
#import "CirclesOverlay.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.mapView.region = MKCoordinateRegionMake(
CLLocationCoordinate2DMake(37.3347606, -122.054883),
MKCoordinateSpanMake(0.0725, 0.0725)
);
CirclesOverlay* overlay = [CirclesOverlay withCircles:@[
[Circle withCenter:CLLocationCoordinate2DMake(37.3347606, -122.054883) width:1000.0 height:1000.0],
[Circle withCenter:CLLocationCoordinate2DMake(37.3477606, -122.055883) width:1000.0 height:1000.0],
[Circle withCenter:CLLocationCoordinate2DMake(37.3397606, -122.054883) width:1000.0 height:1000.0],
]
color:nil];
[self.mapView addOverlay:overlay];
}
-(MKOverlayRenderer*)mapView:(MKMapView *)mapView rendererForOverlay:(id<MKOverlay>)overlay
{
if([overlay isKindOfClass:[CirclesOverlay class]])
{
return [CirclesOverlayRenderer withCirclesOverlay:(CirclesOverlay*)overlay];
}
else
{
return nil;
}
}
@end
关于ios - MKCircleRenderer 填充颜色重叠问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29204125/
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