草庐IT

wayland之窗口显示

dongfangxingyu1 2023-04-05 原文

我们westonsimple_shm案例为例

  1. 连接server:

wl_display_connect 接口通过socket建立与Server端的连接返回wl_display,display->registry = wl_display_get_registry(display->display) // 申请创建registry,得到代理对象wl_registry。这个个对象相当于Client在Server端放的一个用于嗅探资源的Observer。Client通过它得到Server端有哪些Global对象的信息。Server端有一系列的Global对象,如wl_compositor, wl_shm等

wl_registry_add_listener(display->registry, &registry_listener,...) // 让Client监听刚才创建的wl_registry代理对象。这样, 当Client调用wl_display_get_registry()函数或者有新的Global对象加入到Server端时,Client就会收到event通知。

wl_display_roundtrip() // 等待前面的请求全被Server端处理完,它同步了Client和Server端。这意味着到这个函数返回时,Server端有几个Global对象,回调处理函数registry_handle_global()应该就已经被调用过几次了。 registry_handle_global()中会判断是当前这次event代表何种Global对象,然后调用wl_registry_bind()进行绑定,得到远程服务对象的本地代理对象。这些代理对象类型可以是wl_shm, wl_compositor等,但本质上都是wl_proxy类型

static void
registry_handle_global(void *data, struct wl_registry *registry,
		       uint32_t id, const char *interface, uint32_t version)
{
	struct display *d = data;

	if (strcmp(interface, "wl_compositor") == 0) {
		d->compositor =
			wl_registry_bind(registry,
					 id, &wl_compositor_interface, 1);
	} else if (strcmp(interface, "xdg_wm_base") == 0) {
		d->wm_base = wl_registry_bind(registry,
					      id, &xdg_wm_base_interface, 1);
		xdg_wm_base_add_listener(d->wm_base, &xdg_wm_base_listener, d);
	} else if (strcmp(interface, "zwp_fullscreen_shell_v1") == 0) {
		d->fshell = wl_registry_bind(registry,
					     id, &zwp_fullscreen_shell_v1_interface, 1);
	} else if (strcmp(interface, "wl_shm") == 0) {
		d->shm = wl_registry_bind(registry,
					  id, &wl_shm_interface, 1);
		wl_shm_add_listener(d->shm, &shm_listener, d);
	}
}

static void
registry_handle_global_remove(void *data, struct wl_registry *registry,
			      uint32_t name)
{
}

static const struct wl_registry_listener registry_listener = {
	registry_handle_global,
	registry_handle_global_remove
};

static struct display *
create_display(void)
{
	struct display *display;

	display = malloc(sizeof *display);
	if (display == NULL) {
		fprintf(stderr, "out of memory\n");
		exit(1);
	}
	display->display = wl_display_connect(NULL);
	assert(display->display);

	display->has_xrgb = false;
	display->registry = wl_display_get_registry(display->display);
	wl_registry_add_listener(display->registry,
				 &registry_listener, display);
	wl_display_roundtrip(display->display);
	if (display->shm == NULL) {
		fprintf(stderr, "No wl_shm global\n");
		exit(1);
	}

	wl_display_roundtrip(display->display);
	if (!display->has_xrgb) {
		fprintf(stderr, "WL_SHM_FORMAT_XRGB32 not available\n");
		exit(1);
	}

	return display;
}

2. 创建窗口:

window->surface = wl_compositor_create_surface() // 通过刚才绑定的wl_compositor服务创建Server端的weston_surface,返回代理对象 wl_surface。

xdg_shell_get_xdg_surface(..., window->surface, ...) // 通过刚才绑定的xdg_shell服务创建Server端的shell_surface,返回代理对象 xdg_surface。有些例子中用的是wl_shell_surface,它和xdg_surface的作用是一样的。xdg_surface是作为wl_shell_surface将来的替代品,但还没进Wayland核心协议。

为什么一个窗口要创建两个surface呢?因为Wayland协议假设Server端对Surface的管理分两个层次。以Weston为例,Compositor只负责合成(代码主要在compositor.c),它相当于Android中的SurfaceFligner,它所看到的主要是weston_surface。而Weston在启动时会加载shell模块(如desktop-shell.so,代码主要在desktop-shell/shell.c),它相当于Android中的WindowManagerService,它所看到的主要是shell_surface。shell_surface在结构上是weston_surface的进一步封装,为了做窗口管理。这样,合成渲染和窗口管理的模块既可以方便地相互访问又保证了较低的耦合度

static struct window *
create_window(struct display *display, int width, int height)
{
	struct window *window;

	window = zalloc(sizeof *window);
	if (!window)
		return NULL;

	window->callback = NULL;
	window->display = display;
	window->width = width;
	window->height = height;
	window->surface = wl_compositor_create_surface(display->compositor);

	if (display->wm_base) {
		window->xdg_surface =
			xdg_wm_base_get_xdg_surface(display->wm_base,
						    window->surface);
		assert(window->xdg_surface);
		xdg_surface_add_listener(window->xdg_surface,
					 &xdg_surface_listener, window);

		window->xdg_toplevel =
			xdg_surface_get_toplevel(window->xdg_surface);
		assert(window->xdg_toplevel);
		xdg_toplevel_add_listener(window->xdg_toplevel,
					  &xdg_toplevel_listener, window);

		xdg_toplevel_set_title(window->xdg_toplevel, "simple-shm");
		wl_surface_commit(window->surface);
		window->wait_for_configure = true;
	} else if (display->fshell) {
		zwp_fullscreen_shell_v1_present_surface(display->fshell,
							window->surface,
							ZWP_FULLSCREEN_SHELL_V1_PRESENT_METHOD_DEFAULT,
							NULL);
	} else {
		assert(0);
	}

	return window;

3. 分配buffer与绘制

wl_surface_damage() // 告诉Compositor该surface哪块区域是脏的,需要重绘。一开始是整个窗口区域。

redraw() //  接下来调用redraw()开始绘制的循环,这里是双buffer的软件渲染。

    window_next_buffer() // 取一个buffer,用作绘制。

        create_shm_buffer() // 如果该buffer尚未分配则用之前绑定的wl_shm服务分配一块共享内存。

            fd = os_create_anonymous_file() // 为了创建共享内存,先创建一个临时文件作为内存映射的backing file。

            mmap(..., fd,...) // 将该文件先映射到Client端的内存空间。

            pool = wl_shm_create_pool(..., fd,...) // 通过wl_shm服务创建共享内存池。将刚才的fd作为参数传过去,这样Server端就可以和Client通过这个fd映射到同一块物理内存。

            buffer->buffer = wl_shm_pool_create_buffer(pool, ...) // 通过这个共享内存池在Server端分配buffer,返回wl_buffer为其本地代理对象。

            wl_buffer_add_listener(buffer->buffer, &buffer_listener,...) // 监听这个buffer代理对象,当Server端不再用这个buffer时,会发送release事件。这样,Client就可以重用这个buffer作下一帧的绘制。

    paint_pixels() // Client在buffer上绘制自己的内容。

    wl_surface_attach()// 将绘制好的buffer attach到surface上。作用上类似于Android中的updateTexImage(),即把某一个buffer与surface绑定。

    wl_surface_damage()// 告诉Server端的Compositor这个surface哪块区域是脏区域,需要重新绘制。

    window->callback = wl_surface_frame() // 在Server端创建Frame callback,它会被放在该surface下的frame_callback_list列表中。返回它的代理对象wl_callback。

    wl_callback_add_listener(window->callback, &frame_listener, ...) // 监听前面得到的callback代理对象。在Server端Compositor在完成一帧的合成渲染后,会往这些callback对象发done的事件(参考weston_output_repaint())。Client收到后会调用参数中wl_callback_listener中的done事件对应的方法,这里是redraw()函数。这样,就形成了一个循环。

    wl_surface_commit() // 在0.99版本后,为了保证原子性及使surface属性的改动顺序无关,Server端对于surface的属性(damage region, input region, opaque region, etc.)都是双buffer的(weston_surface_state)。所以commit前的改动都存在backing buffer中。只有当Client调用wl_surface_commit()时,这些改动才生效。

#include "config.h"

#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <assert.h>
#include <unistd.h>
#include <sys/mman.h>
#include <signal.h>
#include <errno.h>

#include <wayland-client.h>
#include "shared/os-compatibility.h"
#include <libweston/zalloc.h>
#include "xdg-shell-client-protocol.h"
#include "fullscreen-shell-unstable-v1-client-protocol.h"

struct display {
	struct wl_display *display;
	struct wl_registry *registry;
	struct wl_compositor *compositor;
	struct xdg_wm_base *wm_base;
	struct zwp_fullscreen_shell_v1 *fshell;
	struct wl_shm *shm;
	bool has_xrgb;
};

struct buffer {
	struct wl_buffer *buffer;
	void *shm_data;
	int busy;
};

struct window {
	struct display *display;
	int width, height;
	struct wl_surface *surface;
	struct xdg_surface *xdg_surface;
	struct xdg_toplevel *xdg_toplevel;
	struct buffer buffers[2];
	struct buffer *prev_buffer;
	struct wl_callback *callback;
	bool wait_for_configure;
};

static int running = 1;

static void
redraw(void *data, struct wl_callback *callback, uint32_t time);

static void
buffer_release(void *data, struct wl_buffer *buffer)
{
	struct buffer *mybuf = data;

	mybuf->busy = 0;
}

static const struct wl_buffer_listener buffer_listener = {
	buffer_release
};

static int
create_shm_buffer(struct display *display, struct buffer *buffer,
		  int width, int height, uint32_t format)
{
	struct wl_shm_pool *pool;
	int fd, size, stride;
	void *data;

	stride = width * 4;
	size = stride * height;

	fd = os_create_anonymous_file(size);
	if (fd < 0) {
		fprintf(stderr, "creating a buffer file for %d B failed: %s\n",
			size, strerror(errno));
		return -1;
	}

	data = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
	if (data == MAP_FAILED) {
		fprintf(stderr, "mmap failed: %s\n", strerror(errno));
		close(fd);
		return -1;
	}

	pool = wl_shm_create_pool(display->shm, fd, size);
	buffer->buffer = wl_shm_pool_create_buffer(pool, 0,
						   width, height,
						   stride, format);
	wl_buffer_add_listener(buffer->buffer, &buffer_listener, buffer);
	wl_shm_pool_destroy(pool);
	close(fd);

	buffer->shm_data = data;

	return 0;
}

static void
handle_xdg_surface_configure(void *data, struct xdg_surface *surface,
			     uint32_t serial)
{
	struct window *window = data;

	xdg_surface_ack_configure(surface, serial);

	if (window->wait_for_configure) {
		redraw(window, NULL, 0);
		window->wait_for_configure = false;
	}
}

static const struct xdg_surface_listener xdg_surface_listener = {
	handle_xdg_surface_configure,
};

static void
handle_xdg_toplevel_configure(void *data, struct xdg_toplevel *xdg_toplevel,
			      int32_t width, int32_t height,
			      struct wl_array *state)
{
}

static void
handle_xdg_toplevel_close(void *data, struct xdg_toplevel *xdg_toplevel)
{
	running = 0;
}

static const struct xdg_toplevel_listener xdg_toplevel_listener = {
	handle_xdg_toplevel_configure,
	handle_xdg_toplevel_close,
};

static struct window *
create_window(struct display *display, int width, int height)
{
	struct window *window;

	window = zalloc(sizeof *window);
	if (!window)
		return NULL;

	window->callback = NULL;
	window->display = display;
	window->width = width;
	window->height = height;
	window->surface = wl_compositor_create_surface(display->compositor);

	if (display->wm_base) {
		window->xdg_surface =
			xdg_wm_base_get_xdg_surface(display->wm_base,
						    window->surface);
		assert(window->xdg_surface);
		xdg_surface_add_listener(window->xdg_surface,
					 &xdg_surface_listener, window);

		window->xdg_toplevel =
			xdg_surface_get_toplevel(window->xdg_surface);
		assert(window->xdg_toplevel);
		xdg_toplevel_add_listener(window->xdg_toplevel,
					  &xdg_toplevel_listener, window);

		xdg_toplevel_set_title(window->xdg_toplevel, "simple-shm");
		wl_surface_commit(window->surface);
		window->wait_for_configure = true;
	} else if (display->fshell) {
		zwp_fullscreen_shell_v1_present_surface(display->fshell,
							window->surface,
							ZWP_FULLSCREEN_SHELL_V1_PRESENT_METHOD_DEFAULT,
							NULL);
	} else {
		assert(0);
	}

	return window;
}

static void
destroy_window(struct window *window)
{
	if (window->callback)
		wl_callback_destroy(window->callback);

	if (window->buffers[0].buffer)
		wl_buffer_destroy(window->buffers[0].buffer);
	if (window->buffers[1].buffer)
		wl_buffer_destroy(window->buffers[1].buffer);

	if (window->xdg_toplevel)
		xdg_toplevel_destroy(window->xdg_toplevel);
	if (window->xdg_surface)
		xdg_surface_destroy(window->xdg_surface);
	wl_surface_destroy(window->surface);
	free(window);
}

static struct buffer *
window_next_buffer(struct window *window)
{
	struct buffer *buffer;
	int ret = 0;

	if (!window->buffers[0].busy)
		buffer = &window->buffers[0];
	else if (!window->buffers[1].busy)
		buffer = &window->buffers[1];
	else
		return NULL;

	if (!buffer->buffer) {
		ret = create_shm_buffer(window->display, buffer,
					window->width, window->height,
					WL_SHM_FORMAT_XRGB8888);

		if (ret < 0)
			return NULL;

		/* paint the padding */
		memset(buffer->shm_data, 0xff,
		       window->width * window->height * 4);
	}

	return buffer;
}

static void
paint_pixels(void *image, int padding, int width, int height, uint32_t time)
{
	const int halfh = padding + (height - padding * 2) / 2;
	const int halfw = padding + (width  - padding * 2) / 2;
	int ir, or;
	uint32_t *pixel = image;
	int y;

	/* squared radii thresholds */
	or = (halfw < halfh ? halfw : halfh) - 8;
	ir = or - 32;
	or *= or;
	ir *= ir;

	pixel += padding * width;
	for (y = padding; y < height - padding; y++) {
		int x;
		int y2 = (y - halfh) * (y - halfh);

		pixel += padding;
		for (x = padding; x < width - padding; x++) {
			uint32_t v;

			/* squared distance from center */
			int r2 = (x - halfw) * (x - halfw) + y2;

			if (r2 < ir)
				v = (r2 / 32 + time / 64) * 0x0080401;
			else if (r2 < or)
				v = (y + time / 32) * 0x0080401;
			else
				v = (x + time / 16) * 0x0080401;
			v &= 0x00ffffff;

			/* cross if compositor uses X from XRGB as alpha */
			if (abs(x - y) > 6 && abs(x + y - height) > 6)
				v |= 0xff000000;

			*pixel++ = v;
		}

		pixel += padding;
	}
}

static const struct wl_callback_listener frame_listener;

static void
redraw(void *data, struct wl_callback *callback, uint32_t time)
{
	struct window *window = data;
	struct buffer *buffer;

	buffer = window_next_buffer(window);
	if (!buffer) {
		fprintf(stderr,
			!callback ? "Failed to create the first buffer.\n" :
			"Both buffers busy at redraw(). Server bug?\n");
		abort();
	}

	paint_pixels(buffer->shm_data, 20, window->width, window->height, time);

	wl_surface_attach(window->surface, buffer->buffer, 0, 0);
	wl_surface_damage(window->surface,
			  20, 20, window->width - 40, window->height - 40);

	if (callback)
		wl_callback_destroy(callback);

	window->callback = wl_surface_frame(window->surface);
	wl_callback_add_listener(window->callback, &frame_listener, window);
	wl_surface_commit(window->surface);
	buffer->busy = 1;
}

static const struct wl_callback_listener frame_listener = {
	redraw
};

static void
shm_format(void *data, struct wl_shm *wl_shm, uint32_t format)
{
	struct display *d = data;

	if (format == WL_SHM_FORMAT_XRGB8888)
		d->has_xrgb = true;
}

struct wl_shm_listener shm_listener = {
	shm_format
};

static void
xdg_wm_base_ping(void *data, struct xdg_wm_base *shell, uint32_t serial)
{
	xdg_wm_base_pong(shell, serial);
}

static const struct xdg_wm_base_listener xdg_wm_base_listener = {
	xdg_wm_base_ping,
};

static void
registry_handle_global(void *data, struct wl_registry *registry,
		       uint32_t id, const char *interface, uint32_t version)
{
	struct display *d = data;

	if (strcmp(interface, "wl_compositor") == 0) {
		d->compositor =
			wl_registry_bind(registry,
					 id, &wl_compositor_interface, 1);
	} else if (strcmp(interface, "xdg_wm_base") == 0) {
		d->wm_base = wl_registry_bind(registry,
					      id, &xdg_wm_base_interface, 1);
		xdg_wm_base_add_listener(d->wm_base, &xdg_wm_base_listener, d);
	} else if (strcmp(interface, "zwp_fullscreen_shell_v1") == 0) {
		d->fshell = wl_registry_bind(registry,
					     id, &zwp_fullscreen_shell_v1_interface, 1);
	} else if (strcmp(interface, "wl_shm") == 0) {
		d->shm = wl_registry_bind(registry,
					  id, &wl_shm_interface, 1);
		wl_shm_add_listener(d->shm, &shm_listener, d);
	}
}

static void
registry_handle_global_remove(void *data, struct wl_registry *registry,
			      uint32_t name)
{
}

static const struct wl_registry_listener registry_listener = {
	registry_handle_global,
	registry_handle_global_remove
};

static struct display *
create_display(void)
{
	struct display *display;

	display = malloc(sizeof *display);
	if (display == NULL) {
		fprintf(stderr, "out of memory\n");
		exit(1);
	}
	display->display = wl_display_connect(NULL);
	assert(display->display);

	display->has_xrgb = false;
	display->registry = wl_display_get_registry(display->display);
	wl_registry_add_listener(display->registry,
				 &registry_listener, display);
	wl_display_roundtrip(display->display);
	if (display->shm == NULL) {
		fprintf(stderr, "No wl_shm global\n");
		exit(1);
	}

	wl_display_roundtrip(display->display);

	/*
	 * Why do we need two roundtrips here?
	 *
	 * wl_display_get_registry() sends a request to the server, to which
	 * the server replies by emitting the wl_registry.global events.
	 * The first wl_display_roundtrip() sends wl_display.sync. The server
	 * first processes the wl_display.get_registry which includes sending
	 * the global events, and then processes the sync. Therefore when the
	 * sync (roundtrip) returns, we are guaranteed to have received and
	 * processed all the global events.
	 *
	 * While we are inside the first wl_display_roundtrip(), incoming
	 * events are dispatched, which causes registry_handle_global() to
	 * be called for each global. One of these globals is wl_shm.
	 * registry_handle_global() sends wl_registry.bind request for the
	 * wl_shm global. However, wl_registry.bind request is sent after
	 * the first wl_display.sync, so the reply to the sync comes before
	 * the initial events of the wl_shm object.
	 *
	 * The initial events that get sent as a reply to binding to wl_shm
	 * include wl_shm.format. These tell us which pixel formats are
	 * supported, and we need them before we can create buffers. They
	 * don't change at runtime, so we receive them as part of init.
	 *
	 * When the reply to the first sync comes, the server may or may not
	 * have sent the initial wl_shm events. Therefore we need the second
	 * wl_display_roundtrip() call here.
	 *
	 * The server processes the wl_registry.bind for wl_shm first, and
	 * the second wl_display.sync next. During our second call to
	 * wl_display_roundtrip() the initial wl_shm events are received and
	 * processed. Finally, when the reply to the second wl_display.sync
	 * arrives, it guarantees we have processed all wl_shm initial events.
	 *
	 * This sequence contains two examples on how wl_display_roundtrip()
	 * can be used to guarantee, that all reply events to a request
	 * have been received and processed. This is a general Wayland
	 * technique.
	 */

	if (!display->has_xrgb) {
		fprintf(stderr, "WL_SHM_FORMAT_XRGB32 not available\n");
		exit(1);
	}

	return display;
}

static void
destroy_display(struct display *display)
{
	if (display->shm)
		wl_shm_destroy(display->shm);

	if (display->wm_base)
		xdg_wm_base_destroy(display->wm_base);

	if (display->fshell)
		zwp_fullscreen_shell_v1_release(display->fshell);

	if (display->compositor)
		wl_compositor_destroy(display->compositor);

	wl_registry_destroy(display->registry);
	wl_display_flush(display->display);
	wl_display_disconnect(display->display);
	free(display);
}

static void
signal_int(int signum)
{
	running = 0;
}

int
main(int argc, char **argv)
{
	struct sigaction sigint;
	struct display *display;
	struct window *window;
	int ret = 0;

	display = create_display();
	window = create_window(display, 250, 250);
	if (!window)
		return 1;

	sigint.sa_handler = signal_int;
	sigemptyset(&sigint.sa_mask);
	sigint.sa_flags = SA_RESETHAND;
	sigaction(SIGINT, &sigint, NULL);

	/* Initialise damage to full surface, so the padding gets painted */
	wl_surface_damage(window->surface, 0, 0,
			  window->width, window->height);

	if (!window->wait_for_configure)
		redraw(window, NULL, 0);

	while (running && ret != -1)
		ret = wl_display_dispatch(display->display);

	fprintf(stderr, "simple-shm exiting\n");

	destroy_window(window);
	destroy_display(display);

	return 0;
}

上面:weston 测试案例:simple-shm.c  下面是rk3399 设备效果图:

 

有关wayland之窗口显示的更多相关文章

  1. ruby-on-rails - Rails 编辑表单不显示嵌套项 - 2

    我得到了一个包含嵌套链接的表单。编辑时链接字段为空的问题。这是我的表格:Editingkategori{:action=>'update',:id=>@konkurrancer.id})do|f|%>'Trackingurl',:style=>'width:500;'%>'Editkonkurrence'%>|我的konkurrencer模型:has_one:link我的链接模型:classLink我的konkurrancer编辑操作:defedit@konkurrancer=Konkurrancer.find(params[:id])@konkurrancer.link_attrib

  2. ruby - 解析 RDFa、微数据等的最佳方式是什么,使用统一的模式/词汇(例如 schema.org)存储和显示信息 - 2

    我主要使用Ruby来执行此操作,但到目前为止我的攻击计划如下:使用gemsrdf、rdf-rdfa和rdf-microdata或mida来解析给定任何URI的数据。我认为最好映射到像schema.org这样的统一模式,例如使用这个yaml文件,它试图描述数据词汇表和opengraph到schema.org之间的转换:#SchemaXtoschema.orgconversion#data-vocabularyDV:name:namestreet-address:streetAddressregion:addressRegionlocality:addressLocalityphoto:i

  3. ruby-on-rails - 使用 Sublime Text 3 突出显示 HTML 背景语法中的 ERB? - 2

    所以我在关注Railscast,我注意到在html.erb文件中,ruby代码有一个微弱的背景高亮效果,以区别于其他代码HTML文档。我知道Ryan使用TextMate。我正在使用SublimeText3。我怎样才能达到同样的效果?谢谢! 最佳答案 为SublimeText安装ERB包。假设您安装了SublimeText包管理器*,只需点击cmd+shift+P即可获得命令菜单,然后键入installpackage并选择PackageControl:InstallPackage获取包管理器菜单。在该菜单中,键入ERB并在看到包时选择

  4. ruby-on-rails - link_to 不显示任何 rails - 2

    我试图在索引页中创建一个超链接,但它没有显示,也没有给出任何错误。这是我的index.html.erb代码。ListingarticlesTitleTextssss我检查了我的路线,我认为它们也没有问题。PrefixVerbURIPatternController#Actionwelcome_indexGET/welcome/index(.:format)welcome#indexarticlesGET/articles(.:format)articles#indexPOST/articles(.:format)articles#createnew_articleGET/article

  5. ruby-on-rails - 如何在 Rails View 上显示错误消息? - 2

    我是rails的新手,想在form字段上应用验证。myviewsnew.html.erb.....模拟.rbclassSimulation{:in=>1..25,:message=>'Therowmustbebetween1and25'}end模拟Controller.rbclassSimulationsController我想检查模型类中row字段的整数范围,如果不在范围内则返回错误信息。我可以检查上面代码的范围,但无法返回错误消息提前致谢 最佳答案 关键是您使用的是模型表单,一种显示ActiveRecord模型实例属性的表单。c

  6. ruby-on-rails - 复数 for fields_for has_many 关联未显示在 View 中 - 2

    目前,Itembelongs_toCompany和has_manyItemVariants。我正在尝试使用嵌套的fields_for通过Item表单添加ItemVariant字段,但是使用:item_variants不显示该表单。只有当我使用单数时才会显示。我检查了我的关联,它们似乎是正确的,这可能与嵌套在公司下的项目有关,还是我遗漏了其他东西?提前致谢。注意:下面的代码片段中省略了不相关的代码。编辑:不知道这是否相关,但我正在使用CanCan进行身份验证。routes.rbresources:companiesdoresources:itemsenditem.rbclassItemi

  7. ruby-on-rails - 在 Flash 警报 Rails 3 中显示错误消息 - 2

    如果我在模型中设置验证消息validates:name,:presence=>{:message=>'Thenamecantbeblank.'}我如何让该消息显示在闪光警报中,这是我迄今为止尝试过的方法defcreate@message=Message.new(params[:message])if@message.valid?ContactMailer.send_mail(@message).deliverredirect_to(root_path,:notice=>"Thanksforyourmessage,Iwillbeintouchsoon")elseflash[:error]

  8. ruby-on-rails - Rails 4 WYSIWYG Bootsy 不显示格式 - 2

    我刚刚按照thebootsygempage上的安装说明进行操作在我保存并查看帖子内容之前,一切看起来都不错。这是输出在View中的样子:HeaderSubhead:似乎没有呈现任何html格式,因为它被引号或类似的东西转义了-其他人有这个问题吗?我没有在github页面或SO上看到任何问题来指出我正确的方向。除了遵循gem安装说明之外,我还没有做任何事情,但也许我错过了什么或者只是犯了一个愚蠢的错误。如果你还有什么想知道的,请尽管问。干杯 最佳答案 你需要有这样的东西,转义html: 关

  9. ruby - 为什么当我调用类的实例方法时,初始化不显示为方法? - 2

    我正在写一篇关于在Ruby中几乎一切都是对象的博客文章,我试图通过以下示例来展示这一点:classCoolBeansattr_accessor:beansdefinitialize@bean=[]enddefcount_beans@beans.countendend所以从类中我们可以看出它有4个方法(当然,除非我错了):它可以在创建新实例时初始化一个默认的空bean数组它可以计算它有多少个bean它可以读取它有多少个bean(通过attr_accessor)它可以向空数组写入(或添加)更多bean(也通过attr_accessor)但是,当我询问类本身它有哪些实例方法时,我没有看到默认

  10. ruby-on-rails - 嵌套模型验证 - 错误不显示 - 2

    关于这个有很多问题,但似乎都没有帮助。是的,我看过thisrailscast.我有一个作者,他有很多书,像这样:作者:classAuthor书:classBook我创建了以下表单以在authors#show中向作者添加一本书:#labelsandbuttons......使用以下authors_controller方法:defshow@author=Author.find(params[:id])@book=@author.books.buildend...以及以下books_controller方法:defcreate@author=Author.find(params[:autho

随机推荐