第一次发帖。 我正在做一项大学作业,要求我完成一个模拟契约(Contract)桥牌游戏开标的程序。我获得了以下包含主要功能的文件:
/// File: bridge.cpp
/// Creates a deck of cards, shuffles them and displays them.
#include <iostream>
#include <iomanip>
#include <fstream>
#include "game.h"
const int NUM_DEALS = 4;
using namespace std;
int main(int argc, char *argv[]) {
Game game;
ifstream infile;
bool fromFile = false;
if (argc == 2) {
// open the file and check it exists
infile.open(argv[1]);
if (infile.fail()) {
cerr << "Error: Could not find file" << endl;
return 1;
}
fromFile = true;
}
for (int deal = 0; deal < NUM_DEALS; deal++) {
game.setup(fromFile);
if (fromFile) {
infile >> game;
}
game.deal();
game.auction();
cout << game << endl;
cout << endl << "==============================================================" << endl << endl;
game.nextDealer();
}
// close the file
if (argc == 2) {
infile.close();
}
return 0;
}
我已经完成了模拟卡片对象、牌组对象、手对象和游戏对象的其他类,但是当我单击“构建并运行”时我的程序崩溃了。下一个合乎逻辑的步骤是调试,但当我这样做时,我在调试器窗口中得到以下输出:
Building to ensure sources are up-to-date
Selecting target:
Release
Adding source dir: C:\Users\Jack\Documents\CodeBlocks\BridgeAssignment\
Adding source dir: C:\Users\Jack\Documents\CodeBlocks\BridgeAssignment\
Adding file: C:\Users\Jack\Documents\CodeBlocks\BridgeAssignment\bin\Release\BridgeAssignment.exe
Changing directory to: C:/Users/Jack/Documents/CodeBlocks/BridgeAssignment/.
Set variable: PATH=.;C:\Program Files (x86)\CodeBlocks\MinGW\bin;C:\Program Files (x86)\CodeBlocks\MinGW;C:\Program Files (x86)\PHP;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Intel\iCLS Client;C:\Program Files\Intel\iCLS Client;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Windows\System32;C:\Windows;C:\Windows\System32\wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files\Sony\VAIO Improvement;C:\Program Files (x86)\Sony\VAIO Startup Setting Tool;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\Jahshaka\..\gtk2\bin;C:\Program Files (x86)\Jahshaka\..\mlt\bin;C:\Program Files (x86)\OpenLibraries\bin;C:\Users\Jack\AppData\Local\Smartbar\Application;C:\Program Files\Microsoft\Web Platform Installer;C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET Web Pages\v1.0;C:\Program Files (x86)\Windows Kits\8.0\Windows Performance Toolkit;C:\Program Files\Microsoft SQL Server\110\Tools\Binn;C:\Program Files (x86)\QuickTime\QTSystem;C:\Program Files (x86)\Autodesk\Backburner
Starting debugger: C:\Program Files (x86)\CodeBlocks\MINGW\bin\gdb.exe -nx -fullname -quiet -args C:/Users/Jack/Documents/CodeBlocks/BridgeAssignment/bin/Release/BridgeAssignment.exe
done
Registered new type: wxString
Registered new type: STL String
Registered new type: STL Vector
Setting breakpoints
Reading symbols from C:\Users\Jack\Documents\CodeBlocks\BridgeAssignment\bin\Release\BridgeAssignment.exe...(no debugging symbols found)...done.
Debugger name and version: GNU gdb (GDB) 7.5
Child process PID: 13628
Program received signal SIGSEGV, Segmentation fault.
In ?? () ()
如果这有助于解决问题,这是我的其他类(class)。
卡片.h:
#include <string>
#include <iostream>
#ifndef CARD_H
#define CARD_H
using namespace std;
enum Suit {CLUBS, DIAMONDS, HEARTS, SPADES};
enum Rank {TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE};
class Card
{
public:
Card();
Card(Rank rank, Suit suit);
Card(string);
~Card();
Rank getRank();
Suit getSuit();
bool operator() (Card*, Card*);
friend ostream& operator<<(ostream&, Card&);
private:
Suit suit;
Rank rank;
};
#endif // CARD_H
卡片.cpp:
#include "card.h"
#include <iostream>
Card::Card()
{
this->suit = CLUBS;
this->rank = TWO;
}
Card::Card(Rank rank, Suit suit)
{
this->suit = suit;
this->rank = rank;
}
Card::Card(string str)
{
char rank = str.at(0);
char suit = str.at(1);
Rank cardRank = TWO;
Suit cardSuit = CLUBS;
switch(rank)
{
case '2': cardRank = TWO;
break;
case '3': cardRank = THREE;
break;
case '4': cardRank = FOUR;
break;
case '5': cardRank = FIVE;
break;
case '6': cardRank = SIX;
break;
case '7': cardRank = SEVEN;
break;
case '8': cardRank = EIGHT;
break;
case '9': cardRank = NINE;
break;
case 'T': cardRank = TEN;
break;
case 'J': cardRank = JACK;
break;
case 'Q': cardRank = QUEEN;
break;
case 'K': cardRank = KING;
break;
case 'A': cardRank = ACE;
break;
}
switch(suit)
{
case 'C': cardSuit = CLUBS;
break;
case 'D': cardSuit = DIAMONDS;
break;
case 'H': cardSuit = HEARTS;
break;
case 'S': cardSuit = SPADES;
break;
}
this->suit = cardSuit;
this->rank = cardRank;
}
Card::~Card()
{
}
Rank Card::getRank()
{
return this->rank;
}
Suit Card::getSuit()
{
return this->suit;
}
bool Card::operator() (Card* cardOne, Card* cardTwo)
{
if (cardOne->getSuit() > cardTwo->getSuit())
{
return cardOne->getRank() >= cardTwo->getRank();
}
else if (cardOne->getSuit() < cardTwo->getSuit())
{
return cardOne->getRank() > cardTwo->getRank();
}
else
{
return cardOne->getRank() > cardTwo->getRank();
}
}
ostream& operator <<(ostream& out, Card& card)
{
string cardID = "";
switch(card.getRank())
{
case TWO: cardID += "2";
break;
case THREE: cardID += "3";
break;
case FOUR: cardID += "4";
break;
case FIVE: cardID += "5";
break;
case SIX: cardID += "6";
break;
case SEVEN: cardID += "7";
break;
case EIGHT: cardID += "8";
break;
case NINE: cardID += "9";
break;
case TEN: cardID += "T";
break;
case JACK: cardID += "J";
break;
case QUEEN: cardID += "Q";
break;
case KING: cardID += "K";
break;
case ACE: cardID += "A";
}
switch(card.getSuit())
{
case CLUBS: cardID += "C";
break;
case DIAMONDS: cardID += "D";
break;
case HEARTS: cardID += "H";
break;
case SPADES: cardID += "S";
break;
}
out << cardID;
return out;
}
Deck.h:
#ifndef DECK_H
#define DECK_H
#include "card.h"
#include <iostream>
using namespace std;
class Deck
{
public:
Deck();
virtual ~Deck();
void reset();
Card* dealNextCard();
void shuffle();
friend ostream& operator<<(ostream&, Deck&);
friend istream& operator>>(istream&, Deck&);
private:
int cardsDealt;
Card** deckArray;
};
#endif // DECK_H
甲板.cpp:
#include "Deck.h"
#include "Card.h"
#include "random.h"
#include <iostream>
Deck::Deck()
{
deckArray = new Card*[52];
int counter = 0;
cardsDealt = 0;
for (int i = 0; i < 13; i++)
{
for (int j = 0; j < 4; j++)
{
*deckArray[counter] = Card((Rank)i, (Suit)j);
counter++;
}
}
}
Deck::~Deck()
{
//dtor
}
void Deck::reset()
{
cardsDealt = 0;
}
Card* Deck::dealNextCard()
{
cardsDealt++;
return deckArray[cardsDealt-1];
}
void Deck::shuffle()
{
Random rand;
int index1 = rand.randomInteger(0,53);
int index2 = rand.randomInteger(0,53);
Card temp = *deckArray[index1];
deckArray[index1] = deckArray[index2];
*deckArray[index2] = temp;
}
ostream& operator<<(ostream& out, Deck& deck)
{
string cards = "";
for (int i = 0; i < 52; i++)
{
out << " " << deck.deckArray[i];
}
return out;
}
istream& operator>>(istream& in, Deck& deck)
{
string text[52];
for (int i = 0; i < 52; i++)
{
in >> text[i];
}
for (int i = 0; i < 52; i++)
{
char rank = text[i].at(0);
char suit = text[i].at(1);
Rank cardRank = TWO;
Suit cardSuit = CLUBS;
switch(rank)
{
case '2': cardRank = TWO;
break;
case '3': cardRank = THREE;
break;
case '4': cardRank = FOUR;
break;
case '5': cardRank = FIVE;
break;
case '6': cardRank = SIX;
break;
case '7': cardRank = SEVEN;
break;
case '8': cardRank = EIGHT;
break;
case '9': cardRank = NINE;
break;
case 'T': cardRank = TEN;
break;
case 'J': cardRank = JACK;
break;
case 'Q': cardRank = QUEEN;
break;
case 'K': cardRank = KING;
break;
case 'A': cardRank = ACE;
break;
}
switch(suit)
{
case 'C': cardSuit = CLUBS;
break;
case 'D': cardSuit = DIAMONDS;
break;
case 'H': cardSuit = HEARTS;
break;
case 'S': cardSuit = SPADES;
break;
}
*deck.deckArray[i] = Card(cardRank, cardSuit);
}
return in;
}
手.h:
#ifndef HAND_H
#define HAND_H
#include "card.h"
#include <iostream>
#include <vector>
#include <set>
class Hand
{
public:
Hand();
virtual ~Hand();
void clear();
void addCard(Card*);
string makeBid();
friend ostream& operator<< (ostream&, Hand&);
private:
unsigned int strength;
unsigned int highCardPoints;
unsigned int lengthPoints;
int addHighCards(vector<Card*>);
int findLengthPoints(vector<Card*>);
void getStrength();
bool balanced;
void getBalance();
void getWinningSuit();
set<int> suitLen;
vector<Card*> clubs;
vector<Card*> diamonds;
vector<Card*> hearts;
vector<Card*> spades;
vector< vector<Card*> > winningSuit;
vector<string> winningSuitStr;
};
#endif // HAND_H
手.cpp:
#include "Hand.h"
#include "card.h"
#include <vector>
#include <set>
#include <iterator>
#include <iostream>
Hand::Hand()
{
strength = 0;
balanced = false;
}
Hand::~Hand()
{
//dtor
}
void Hand::clear()
{
clubs.clear();
diamonds.clear();
hearts.clear();
spades.clear();
strength = 0;
balanced = false;
}
void Hand::addCard(Card* card)
{
switch(card->getSuit())
{
case CLUBS: clubs.push_back(card);
break;
case DIAMONDS: diamonds.push_back(card);
break;
case HEARTS: hearts.push_back(card);
break;
case SPADES: spades.push_back(card);
break;
}
}
void Hand::getBalance()
{
if ((suitLen.count(4)==2 && suitLen.count(3)==1 && suitLen.count(2)==1)
|| (suitLen.count(4)==1 && suitLen.count(3)==3))
{
balanced = true;
}
else
{
balanced = false;
}
}
void Hand::getWinningSuit()
{
if (clubs.size() >= diamonds.size() && clubs.size() >= hearts.size() && clubs.size() >= spades.size())
{
winningSuit.push_back(clubs);
winningSuitStr.push_back("C");
}
if (diamonds.size() >= clubs.size() && diamonds.size() >= hearts.size() && diamonds.size() >= spades.size())
{
winningSuit.push_back(diamonds);
winningSuitStr.push_back("D");
}
if (hearts.size() >= clubs.size() && hearts.size() >= diamonds.size() && hearts.size() >= spades.size())
{
winningSuit.push_back(hearts);
winningSuitStr.push_back("H");
}
if (spades.size() >= clubs.size() && spades.size() >= diamonds.size() && spades.size() >= hearts.size())
{
winningSuit.push_back(spades);
winningSuitStr.push_back("S");
}
}
int Hand::addHighCards(vector<Card*> suit)
{
int highCardPoints = 0;
for (unsigned int i = 0; i < suit.size(); i++)
{
switch(suit[i]->getRank())
{
case ACE: highCardPoints += 4;
break;
case KING: highCardPoints += 3;
break;
case QUEEN: highCardPoints += 2;
break;
case JACK: highCardPoints += 1;
break;
default:
break;
}
}
return highCardPoints;
}
int Hand::findLengthPoints(vector<Card*> suit)
{
if (suit.size() > 4)
{
return suit.size() - 4;
}
return 0;
}
void Hand::getStrength()
{
highCardPoints = 0;
lengthPoints = 0;
highCardPoints += addHighCards(clubs);
highCardPoints += addHighCards(diamonds);
highCardPoints += addHighCards(hearts);
highCardPoints += addHighCards(spades);
lengthPoints += findLengthPoints(clubs);
lengthPoints += findLengthPoints(diamonds);
lengthPoints += findLengthPoints(hearts);
lengthPoints += findLengthPoints(spades);
strength = highCardPoints + lengthPoints;
}
string Hand::makeBid()
{
suitLen.insert(clubs.size());
suitLen.insert(diamonds.size());
suitLen.insert(hearts.size());
suitLen.insert(spades.size());
getStrength();
getBalance();
getWinningSuit();
if (balanced)
{
if (strength >= 0 && strength <= 12)
{
if (suitLen.count(6)==1)
{
if (winningSuit[0]==clubs)
{
return "PASS";
}
else
{
return "2" + winningSuitStr[0];
}
}
else if (suitLen.count(6)==2)
{
return "2" + winningSuitStr[0];
}
else if (suitLen.count(7)==1)
{
return "3" + winningSuitStr[0];
}
else if (suitLen.count(8)==1)
{
return "4" + winningSuitStr[0];
}
else
{
return "PASS";
}
}
else if (strength >= 13 && strength <= 21)
{
if (winningSuit.size()==2 && winningSuit[0].size()>=5)
{
return "1" + winningSuitStr[0];
}
else if (winningSuit.size()>=2 && winningSuit[0].size()==4)
{
return "1" + winningSuitStr[winningSuitStr.size()-1];
}
else
{
return "1" + winningSuitStr[0];
}
}
else /**< if (strength >= 22)*/
{
return "2C";
}
}
else
{
if (strength >= 0 && strength <= 12)
{
return "PASS";
}
else if (strength == 13 || strength == 14 || strength == 18 || strength == 19)
{
if (clubs.size() == diamonds.size())
{
if (clubs.size() == 4)
{
return "1D";
}
return "1C";
}
else
{
if (clubs.size() > diamonds.size())
{
return "1C";
}
return "1D";
}
}
else if (strength >= 15 && strength <= 17)
{
return "1 NT";
}
else if (strength == 20 || strength == 21)
{
return "2 NT";
}
else
{
return "2C";
}
}
}
ostream& operator<<(ostream& out, Hand& hand)
{
out << "SPADES : ";
for (unsigned int i = 0; i < hand.spades.size(); i++)
{
out << hand.spades[i] << " ";
}
out << endl;
out << "HEARTS : ";
for (unsigned int i = 0; i < hand.hearts.size(); i++)
{
out << hand.hearts[i] << " ";
}
out << endl;
out << "DIAMONDS : ";
for (unsigned int i = 0; i < hand.diamonds.size(); i++)
{
out << hand.diamonds[i] << " ";
}
out << endl;
out << "CLUBS : ";
for (unsigned int i = 0; i < hand.clubs.size(); i++)
{
out << hand.clubs[i] << " ";
}
out << endl;
out << hand.highCardPoints << " HCP, " << hand.lengthPoints << " LP, Total = " << hand.strength << endl;
return out;
}
游戏.h:
#ifndef GAME_H
#define GAME_H
#include <iostream>
#include "Deck.h"
#include "Hand.h"
enum Position {NORTH, EAST, SOUTH, WEST};
class Game
{
public:
Game();
virtual ~Game();
void setup(bool);
void deal();
void auction();
void nextDealer();
friend ostream& operator<< (ostream&, Game&);
friend istream& operator>> (istream&, Game&);
private:
Deck gameDeck;
Hand** gameHands;
Position dealer;
string* openingBid;
};
#endif // GAME_H
游戏.cpp:
#include "Game.h"
#include "Deck.h"
#include "Hand.h"
#include <iostream>
Game::Game()
{
gameDeck = Deck();
gameHands = new Hand*[4];
gameHands[0] = new Hand();
gameHands[1] = new Hand();
gameHands[2] = new Hand();
gameHands[3] = new Hand();
dealer = NORTH;
}
Game::~Game()
{
//dtor
}
void Game::setup(bool fromFile)
{
if (!fromFile)
{
gameDeck.shuffle();
gameDeck.reset();
for (unsigned int i = 0; i < 4; i++)
{
gameHands[i]->clear();
}
}
}
void Game::deal()
{
for (unsigned int i = 0; i < 52; i++)
{
gameHands[(i%4)+1]->addCard(gameDeck.dealNextCard());
}
}
void Game::auction()
{
openingBid = new string[2];
openingBid[0] = "PASS";
openingBid[1] = "PASS";
for (unsigned int i = 0; i < 4; i++)
{
if (gameHands[i]->makeBid() != "PASS")
{
switch(i)
{
case 0: openingBid[0] = "NORTH";
break;
case 1: openingBid[0] = "EAST";
break;
case 2: openingBid[0] = "SOUTH";
break;
case 3: openingBid[0] = "WEST";
break;
}
openingBid[1] = gameHands[i]->makeBid();
break;
}
}
}
void Game::nextDealer()
{
int temp = (int)dealer;
temp++;
temp = temp % 4;
dealer = (Position)temp;
}
ostream& operator<< (ostream& out, Game& game)
{
out << "NORTH";
out << game.gameHands[0];
out << endl;
out << "EAST";
out << game.gameHands[1];
out << endl;
out << "SOUTH";
out << game.gameHands[2];
out << endl;
out << "WEST";
out << game.gameHands[3];
out << endl;
return out;
}
istream& operator>> (istream& in, Game& game)
{
in >> game.gameDeck;
return in;
}
这也是我正在使用的预制随机类。
随机.h:
#ifndef _random_h
#define _random_h
/// This class provides several functions for generating pseud-random numbers.
///
class Random {
public:
/// \brief
///
/// Initialize the randomizer.
///
Random();
/// \brief
///
/// Generates a random integer number greater than or equal to low and less than high.
/// \param low int - lower bound for range (inclusive).
/// \param high int - upper bound for range (exclusive).
/// \return int - A random integer number greater than or equal to low and less than high.
///
int randomInteger(int low, int high);
/// \brief
/// Generates a random real number greater than or equal to low and less than high.
///
/// \param low double - lower bound for range (inclusive).
/// \param high double - upper bound for range (exclusive).
/// \return double - A random real number greater than or equal to low and less than high.
///
double randomReal(double low, double high);
/// \brief
/// Generates a true false outcome based on the probability p.
/// Calling randomChance(0.30) returns true 30% of the time.
///
/// \param p double - Value between 0 (never) and 1 (always).
/// \return bool - true or false based on p.
///
bool randomChance(double p);
private:
/// \brief
///
/// Initializes teh random-number generator so that its results are unpredictable. If this function is
/// not called the other functions will return the same values on each run.
///
void randomize();
};
#endif // _random_h
随机.cpp:
#include <cstdlib>
#include <ctime>
#include "random.h"
/// This class provides several functions for generating pseud-random numbers.
///
Random::Random() {
randomize();
}
/// \brief
/// Generates a random integer number greater than or equal to low and less than or equal to high.
///
/// \param low int - lower bound for range (inclusive).
/// \param high int - upper bound for range (inclusive).
/// \return int - A random integer number greater than or equal to low and less than or equal to high.
///
int Random::randomInteger(int low, int high) {
double d = double(rand()) / (double(RAND_MAX) + 1);
int k = int(d * (high - low + 1));
return low + k;
}
/// \brief
/// Generates a random real number greater than or equal to low and less than high.
///
/// \param low double - lower bound for range (inclusive).
/// \param high double - upper bound for range (exclusive).
/// \return double - A random real number greater than or equal to low and less than high.
///
double Random::randomReal(double low, double high) {
double d = double(rand()) / (double(RAND_MAX) + 1);
return low + d * (high - low);
}
/// \brief
/// Generates a true false outcome based on the probability p.
/// Calling randomChance(0.30) returns true 30% of the time.
///
/// \param p double - Value between 0 (never) and 1 (always).
/// \return bool - true or false based on p.
///
bool Random::randomChance(double p) {
return randomReal(0, 1) < p;
}
/// \brief
///
/// Initializes the random-number generator so that its results are unpredictable. If this function is
/// not called the other functions will return the same values on each run.
///
void Random::randomize() {
srand(int(time(NULL)));
}
我一直在互联网上寻找这个问题的解决方案,但似乎没有适合我的方案,运行时崩溃,调试时出现 SIGSEGV。希望这里有人能帮助我,我越来越绝望了,哈哈。
谢谢。
最佳答案
您的代码太多无法确定,但问题很可能出在您的套牌构造函数中。
Deck::Deck()
{
// Here you allocate space for 52 pointers, not Cards
deckArray = new Card*[52];
...
// at this location there's no space for a card but for a pointer
//*deckArray[counter] = Card((Rank)i, (Suit)j);
// so you should do this instead:
deckArray[counter] = new Card((Rank)i, (Suit)j);
// to allocate needed space for the card
...
}
总而言之,您永远不会分配存储卡片所需的空间。
关于c++ - 在 Code::Blocks 中调试我的 C++ 项目时出现 "Program received signal SIGSEGV, Segmentation fault. In ?? () ()",我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23108126/
我正在尝试测试是否存在表单。我是Rails新手。我的new.html.erb_spec.rb文件的内容是:require'spec_helper'describe"messages/new.html.erb"doit"shouldrendertheform"dorender'/messages/new.html.erb'reponse.shouldhave_form_putting_to(@message)with_submit_buttonendendView本身,new.html.erb,有代码:当我运行rspec时,它失败了:1)messages/new.html.erbshou
我在从html页面生成PDF时遇到问题。我正在使用PDFkit。在安装它的过程中,我注意到我需要wkhtmltopdf。所以我也安装了它。我做了PDFkit的文档所说的一切......现在我在尝试加载PDF时遇到了这个错误。这里是错误:commandfailed:"/usr/local/bin/wkhtmltopdf""--margin-right""0.75in""--page-size""Letter""--margin-top""0.75in""--margin-bottom""0.75in""--encoding""UTF-8""--margin-left""0.75in""-
我正在用Ruby编写一个简单的程序来检查域列表是否被占用。基本上它循环遍历列表,并使用以下函数进行检查。require'rubygems'require'whois'defcheck_domain(domain)c=Whois::Client.newc.query("google.com").available?end程序不断出错(即使我在google.com中进行硬编码),并打印以下消息。鉴于该程序非常简单,我已经没有什么想法了-有什么建议吗?/Library/Ruby/Gems/1.8/gems/whois-2.0.2/lib/whois/server/adapters/base.
我想为Heroku构建一个Rails3应用程序。他们使用Postgres作为他们的数据库,所以我通过MacPorts安装了postgres9.0。现在我需要一个postgresgem并且共识是出于性能原因你想要pggem。但是我对我得到的错误感到非常困惑当我尝试在rvm下通过geminstall安装pg时。我已经非常明确地指定了所有postgres目录的位置可以找到但仍然无法完成安装:$envARCHFLAGS='-archx86_64'geminstallpg--\--with-pg-config=/opt/local/var/db/postgresql90/defaultdb/po
在rails源中:https://github.com/rails/rails/blob/master/activesupport/lib/active_support/lazy_load_hooks.rb可以看到以下内容@load_hooks=Hash.new{|h,k|h[k]=[]}在IRB中,它只是初始化一个空哈希。和做有什么区别@load_hooks=Hash.new 最佳答案 查看rubydocumentationforHashnew→new_hashclicktotogglesourcenew(obj)→new_has
我看到这个错误:translationmissing:da.datetime.distance_in_words.about_x_hours我的语言环境文件:http://pastie.org/2944890我的看法:我已将其添加到我的application.rb中:config.i18n.load_path+=Dir[Rails.root.join('my','locales','*.{rb,yml}').to_s]config.i18n.default_locale=:da如果我删除I18配置,帮助程序会处理英语。更新:我在config/enviorments/devolpment
为了将Cucumber用于命令行脚本,我按照提供的说明安装了arubagem。它在我的Gemfile中,我可以验证是否安装了正确的版本并且我已经包含了require'aruba/cucumber'在'features/env.rb'中为了确保它能正常工作,我写了以下场景:@announceScenario:Testingcucumber/arubaGivenablankslateThentheoutputfrom"ls-la"shouldcontain"drw"假设事情应该失败。它确实失败了,但失败的原因是错误的:@announceScenario:Testingcucumber/ar
我的瘦服务器配置了nginx,我的ROR应用程序正在它们上运行。在我发布代码更新时运行thinrestart会给我的应用程序带来一些停机时间。我试图弄清楚如何优雅地重启正在运行的Thin实例,但找不到好的解决方案。有没有人能做到这一点? 最佳答案 #Restartjustthethinserverdescribedbythatconfigsudothin-C/etc/thin/mysite.ymlrestartNginx将继续运行并代理请求。如果您将Nginx设置为使用多个上游服务器,例如server{listen80;server
我已经像这样安装了一个新的Rails项目:$railsnewsite它执行并到达:bundleinstall但是当它似乎尝试安装依赖项时我得到了这个错误Gem::Ext::BuildError:ERROR:Failedtobuildgemnativeextension./System/Library/Frameworks/Ruby.framework/Versions/2.0/usr/bin/rubyextconf.rbcheckingforlibkern/OSAtomic.h...yescreatingMakefilemake"DESTDIR="cleanmake"DESTDIR="
我是一个Rails初学者,但我想从我的RailsView(html.haml文件)中查看Ruby变量的内容。我试图在ruby中打印出变量(认为它会在终端中出现),但没有得到任何结果。有什么建议吗?我知道Rails调试器,但更喜欢使用inspect来打印我的变量。 最佳答案 您可以在View中使用puts方法将信息输出到服务器控制台。您应该能够在View中的任何位置使用Haml执行以下操作:-puts@my_variable.inspect 关于ruby-on-rails-如何在我的R