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通过FFMpeg将MOV视频转为黑白通道的mp4(可设置上下/左右)

小白球滚芝麻 2024-05-08 原文

主要是先获取视频的码率,因为在转换过程中需要视频的码率,然后根据命令进行转换。
转完之后的mp4用Avpro去播放具体查Avpro怎么播放黑白通道视频吧。

PlaneVideoLoadTip 是提示进度预制体,自行修改吧。

这个是FFmpeg的下载要放在StreamingAssets文件夹下:
https://download.csdn.net/download/qq_42223582/87051539

using LitJson;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
using UnityEngine;
using Debug = UnityEngine.Debug;

/// <summary>
/// 透明视频转换
/// </summary>
public class PlaneVideoFormatConvertMgr : MonoBehaviour
{
    private static PlaneVideoFormatConvertMgr _Instance;

    public static PlaneVideoFormatConvertMgr Instance
    {
        get
        {
            if (_Instance == null)
            {
                GameObject obj = Instantiate(Resources.Load<GameObject>("VideoFormatConvertMgr"));
                _Instance = obj.GetComponent<PlaneVideoFormatConvertMgr>();
            }
            return _Instance;
        }
    }

    /// <summary>
    /// FFMpeg路径
    /// </summary>
    public string mFFMpegPath;
    public string mFFprobePath;
    /// <summary>
    /// 当前转换进度
    /// </summary>
    public float mCurrentProcessValue;
    /// <summary>
    /// FFmpeg转换数据
    /// </summary>
    private FFmpegVideoInfo mFFmpegVideoInfo;
    /// <summary>
    /// 输出信息
    /// </summary>
    public string mDebugMessage = string.Empty;
    /// <summary>
    /// FFmpeg返回错误原因列表
    /// </summary>
    public List<string> mFFmpegErrorList = new List<string>();
    /// <summary>
    /// 获取视频码率
    /// </summary>
    private bool mIsGetVideoRate = false;
    /// <summary>
    /// 是否转换结束
    /// </summary>
    private bool mIsConvertEnd = false;
    /// <summary>
    /// 当前视频参数
    /// </summary>
    public VideoChangeData mCurrentVideoChangeData = new VideoChangeData();
    /// <summary>
    /// 当前转换所需数据
    /// </summary>
    public ConvertVideoData mCurrentConvertVideoData = new ConvertVideoData();
    /// <summary>
    /// FFMpeg线程
    /// </summary>
    private Thread mRunFFmpegThread;
    /// <summary>
    /// 转换视频进程
    /// </summary>
    private Process mFFMpegConvertVideoProcess;
    /// <summary>
    /// 转换结束
    /// bool:是否成功
    /// string:转换后的路径
    /// </summary>
    Action<bool, string> mActionChangeEnd;

    void Awake()
    {
        mFFMpegPath = Application.streamingAssetsPath + "/FFmpeg/bin/ffmpeg.exe";
        mFFprobePath = Application.streamingAssetsPath + "/FFmpeg/bin/ffprobe.exe";
    }

    /// <summary>
    /// 开始转换视频
    /// </summary>
    /// <param name="videoChangeData"></param>
    /// <param name="actionChangeEnd"></param>
    public void StartChangeVideo(VideoChangeData videoChangeData,Action<bool,string> actionChangeEnd)
    {
        mFFmpegErrorList.Clear();
        mDebugMessage = string.Empty;
        mIsGetVideoRate = false;

        mActionChangeEnd = actionChangeEnd;
        StartCoroutine(StartInitVideo(videoChangeData));
    }

    /// <summary>
    /// 初始化视频数据
    /// </summary>
    /// <param name="videoChangeData"></param>
    /// <returns></returns>
    IEnumerator StartInitVideo(VideoChangeData videoChangeData)
    {
        if (string.IsNullOrEmpty(videoChangeData.videoPath))
        {
            Debug.Log("mov转换视频路径为空");
            yield break;
        }
        mCurrentVideoChangeData = videoChangeData;
        PlaneVideoLoadTip.Instance.SetPanelState(true);
        PlaneVideoLoadTip.Instance.SetCancelAction(() => {
            mCurrentProcessValue = 0.0f;
            DeleteElement();
        });
        GetcodeRate();
        yield return new WaitUntil(()=>true == mIsGetVideoRate);
        StartConvertVideo(videoChangeData);
    }

    /// <summary>
    /// 开始转换视频
    /// </summary>
    /// <param name="videoChangeData"></param>
    private void StartConvertVideo(VideoChangeData videoChangeData)
    {
        mFFmpegVideoInfo = null;
        if (mCurrentConvertVideoData == null)
        {
            mCurrentConvertVideoData = new ConvertVideoData();
        }
        mRunFFmpegThread = new Thread(RunFFmpegExe);
        mCurrentConvertVideoData.thread = mRunFFmpegThread;
        mCurrentConvertVideoData.inputMovFileName = videoChangeData.videoPath;
        switch (videoChangeData.splitType)
        {
            case 1:
                mCurrentConvertVideoData.outVideoFileName = videoChangeData.videoPath.Replace(".mov", "UD.mp4");
                break;
            case 2:
                mCurrentConvertVideoData.outVideoFileName = videoChangeData.videoPath.Replace(".mov", "RL.mp4");
                break;
        }
        mRunFFmpegThread.Start(mCurrentConvertVideoData);
    }
    /// <summary>
    /// FFmpeg执行转换
    /// </summary>
    /// <param name="obj"></param>
    private void RunFFmpegExe(object obj)
    {
        mFFMpegConvertVideoProcess = new Process();
        mFFMpegConvertVideoProcess.StartInfo.FileName = mFFMpegPath;
        if (mCurrentVideoChangeData.splitType == 2)
        {
            //转换为左右分离的视频
            //p.StartInfo.Arguments = $"-i {data.inputMovFileName} -c:v libvpx-vp9 {data.outVideoFileName}";
            mFFMpegConvertVideoProcess.StartInfo.Arguments = $"-i \"{mCurrentConvertVideoData.inputMovFileName}\" -c:v libvpx-vp9  -vf  \"scale=trunc(iw/2)*2:trunc(ih/2)*2\" -vf \"split[a], pad = iw * 2:ih[b], [a] alphaextract, [b] overlay=w\" -b {mCurrentConvertVideoData.code }k -r {mCurrentConvertVideoData.frameRate} -y \"{mCurrentConvertVideoData.outVideoFileName}\"";
        }
        else if (mCurrentVideoChangeData.splitType == 1)
        {
            //转换成上下分离的视频
            //p.StartInfo.Arguments = $"-i {data.inputMovFileName} -c:v libvpx-vp9 {data.outVideoFileName}";
            mFFMpegConvertVideoProcess.StartInfo.Arguments = $"-i \"{mCurrentConvertVideoData.inputMovFileName}\" -c:v libvpx-vp9  -vf  \"scale=trunc(iw/2)*2:trunc(ih/2)*2\" -vf \"split[a], pad = iw:ih * 2[b], [a] alphaextract, [b] overlay=0:h\" -b {mCurrentConvertVideoData.code }k -r {mCurrentConvertVideoData.frameRate} -y \"{mCurrentConvertVideoData.outVideoFileName}\"";
        }

        mFFMpegConvertVideoProcess.StartInfo.UseShellExecute = false;
        mFFMpegConvertVideoProcess.StartInfo.RedirectStandardOutput = true;
        mFFMpegConvertVideoProcess.StartInfo.CreateNoWindow = true;

        mFFMpegConvertVideoProcess.StartInfo.RedirectStandardInput = true;//接受来自调用程序的输入信息
        mFFMpegConvertVideoProcess.StartInfo.RedirectStandardOutput = true;//由调用程序获取输出信息
        mFFMpegConvertVideoProcess.StartInfo.RedirectStandardError = true;
        mFFMpegConvertVideoProcess.ErrorDataReceived += new DataReceivedEventHandler(Output);
        mFFMpegConvertVideoProcess.Start();
        mIsConvertEnd = false;
        mFFMpegConvertVideoProcess.BeginErrorReadLine();//开始异步读取
        mFFMpegConvertVideoProcess.WaitForExit();
        mIsConvertEnd = true;
        mFFMpegConvertVideoProcess.Close();
        mFFMpegConvertVideoProcess = null;
        mCurrentConvertVideoData.isConvertEnd = true;
        mCurrentConvertVideoData.thread.Abort();
    }

    private void Output(object sendProcess, DataReceivedEventArgs output)
    {
        if (!string.IsNullOrEmpty(output.Data))
        {
            string log = output.Data;
            GetFFMpegProcessInfo(log);

            if (mFFmpegVideoInfo != null && mFFmpegVideoInfo.nowProcessFrame > 20 && mFFmpegVideoInfo.videoDuration > 0)
            {
                float ConcatintProcessValue = mFFmpegVideoInfo.nowProcessTime / mFFmpegVideoInfo.videoDuration;
                double j = Math.Round(ConcatintProcessValue, 2);
                float tempValue = (float)j * 100.0f;
                mCurrentProcessValue = tempValue;
                //UnityEngine.Debug.Log("当前进度:" + tempValue);
            }
        }
    }

    private void Update()
    {
        if (mIsConvertEnd)
        {
            bool mIsError = false;
            if (mFFmpegErrorList.Count > 0)
            {
                for (int i = 0; i < mFFmpegErrorList.Count; i++)
                {
                    Debug.Log("mIsConvertEnd:"+ mFFmpegErrorList[i]);
                    switch (mFFmpegErrorList[i])
                    {
                        //case "Conversion failed!":
                        case "Input string was not in a correct format.":
                            SpringWindow.Instance.SetTipPanel("视频错误,请检查视频是否按照正确格式导出!");
                            break;
                        //case "Conversion failed!":
                        //    SpringWindow.Instance.SetTipPanel("视频格式错误,默认转为普通视频!");
                        //    break;
                        case "CreateInputBuffer failed!":
                        case "CreateInputBuffer failed":
                        case "CreateBitstreamBuffer failed!":
                        case "CreateBitstreamBuffer failed":
                            SpringWindow.Instance.SetTipPanel("视频读取失败,内存不足!");
                            break;
                        case "InitializeEncoder failed!":
                        case "InitializeEncoder failed":
                            SpringWindow.Instance.SetTipPanel("编辑器出错,请重新启动编辑器!");
                            break;
                    }
                }
                mIsError = true;
            }
            //如果没有错误,转换下一个
            if (!mIsError)
            {
                //转换完成
                PlaneVideoLoadTip.Instance.SetPanelState(false);
                mIsConvertEnd = false;
                mActionChangeEnd(true, mCurrentConvertVideoData.outVideoFileName);
            }
            else
            {
                //转换出错
                mIsConvertEnd = false;
                PlaneVideoLoadTip.Instance.SetPanelState(false);
                mActionChangeEnd(false,"");
                mCurrentConvertVideoData.isConvertEnd = false;
                CloseGameObject();
                Destroy(gameObject);
            }
            mCurrentProcessValue = 0.0f;
        }
        else
        {
            if (mCurrentProcessValue != 0.0f)
            {
                PlaneVideoLoadTip.Instance.SetProess(mCurrentProcessValue);
                if (mCurrentProcessValue == 100)
                {
                    mCurrentProcessValue = 0.0f;
                }
            }
        }
    }

    private void DeleteElement()
    {
        Destroy(Instance.gameObject);
        CloseGameObject();
    }

    #region 获取FFMpage转换数据

    /// <summary>
    /// 获取控制进度
    /// </summary>
    /// <param name="output"></param>
    private void GetFFMpegProcessInfo(string output)
    {
        try
        {
            if (string.IsNullOrEmpty(output))
            {
                return;
            }
            if (mFFmpegVideoInfo == null)
            {
                mFFmpegVideoInfo = new FFmpegVideoInfo();
            }
            //UnityEngine.Debug.Log(output);
            mDebugMessage = output;
            //获取视频详细信息
            if (output.Contains("Duration"))
            {
                //  Duration: 00:00:57.30, start: 0.000000, bitrate: 107512 kb/s
                var time = output.Split(',')[0].Remove(0, 11);
                var data = time.Split(':');
                mFFmpegVideoInfo.videoDuration = ((int.Parse(data[0].Trim()) * 60.0f * 60.0f) + (int.Parse(data[1].Trim()) * 60.0f) + float.Parse(data[2].Trim())) * 1000;
            }
            else if (output.Contains("Stream #0:0(und):Audio:"))
            {

            }
            else if (output.Contains("Stream #0:0(und):"))
            {
                var video_info_group = output.Split(',');
                if (video_info_group.Length > 7)
                {
                    mFFmpegVideoInfo.resolution = video_info_group[2];
                    mFFmpegVideoInfo.bitRate = video_info_group[3];
                    mFFmpegVideoInfo.frameRate = int.Parse(video_info_group[4].Replace("fps", "").Trim());
                    mFFmpegVideoInfo.tbn = video_info_group[5].Replace("tbn", "");
                    mFFmpegVideoInfo.tbc = video_info_group[6].Replace("(default)", "");
                    mFFmpegVideoInfo.nowProcessTime = 0;
                    mFFmpegVideoInfo.nowProcessFrame = 0;
                    if (output.Contains("hevc"))
                    {
                        mFFmpegVideoInfo.videoType = "h265";
                    }
                    else if (output.Contains("h264"))
                    {
                        mFFmpegVideoInfo.videoType = "h264";
                    }
                }
              
            }
            else if (output.Contains("fps") && output.Contains("bitrate") && output.Contains("time"))
            {
                int len = output.IndexOf("bitrate");
                int start = output.IndexOf("time");
                if (len - start - 5 > 0)
                {
                    string time = output.Substring(start + 5, len - start - 5).Trim();
                    var data = time.Split(':');
                    //UnityEngine.Debug.Log("时间为" + time);
                    mFFmpegVideoInfo.nowProcessTime = ((int.Parse(data[0].Trim()) * 60.0f * 60.0f) + (int.Parse(data[1].Trim()) * 60.0f) + float.Parse(data[2].Trim())) * 1000;
                }
                len = output.IndexOf("fps");
                // start = output.IndexOf("frame");
                if (len - 6 > 0)
                {
                    string Frame = output.Substring(6, len - 6).Trim();
                    //UnityEngine.Debug.Log("Frame" + Frame.ToString());
                    mFFmpegVideoInfo.nowProcessFrame = int.Parse(Frame);
                }
            }
            //错误信息检测,内存不足
            else if (output.Contains("CreateInputBuffer failed"))
            {
                string[] str = output.Split(':');
                string reason = str[1];
                mFFmpegErrorList.Add(reason);
            }
            //编译器出错
            else if (output.Contains("InitializeEncoder failed"))
            {
                string[] str = output.Split(':');
                string reason = str[1] + str[2];
                mFFmpegErrorList.Add(reason);
            }
            //CreateBitstreamBuffer failed: out of memory (10): 
            else if (output.Contains("CreateBitstreamBuffer failed"))
            {
                string[] str = output.Split(':');
                string reason = str[1];
                mFFmpegErrorList.Add(reason);
            }
            else if (output.Contains("Conversion failed!"))
            {
                mFFmpegErrorList.Add(output);
            }
            else if (output.Contains("Error reinitializing filters!"))
            {
                mFFmpegErrorList.Add(output);
            }
            else if (output.Contains("Failed to inject frame into filter network"))
            {
                string[] str = output.Split(':');
                string reason;
                if (str.Length > 3)
                {
                    reason = str[2];
                }
                else
                {
                    reason = str[1];
                }
                mFFmpegErrorList.Add(reason);
            }
            else
            {
            }
        }
        catch (System.Exception e)
        {
            mIsConvertEnd = true;
            mFFmpegErrorList.Add(e.Message.ToString());
            Debug.Log("错误原因" + output);
            Debug.Log("错误内容" + e.Message.ToString());
            //PlaneVideoLoadTip.Instance.SetPanelState(false);
           
        }
    }

    #endregion

    #region 获取视频码率
   
    public void GetcodeRate()
    {
        mRunFFmpegThread = new Thread(RunFFprobeEXE);
        mRunFFmpegThread.Start();
    }

    private void RunFFprobeEXE()
    {
        Process p = new Process();
        p.StartInfo.FileName = mFFprobePath;
        p.StartInfo.Arguments = $" -show_format -of json -v quiet  \"{ mCurrentVideoChangeData.videoPath}\"";
        p.StartInfo.UseShellExecute = false;
        p.StartInfo.RedirectStandardOutput = true;
        p.StartInfo.CreateNoWindow = true;
        p.StartInfo.RedirectStandardError = true;
        p.StartInfo.RedirectStandardInput = true;
        p.Start();
        string a = "";
        a += p.StandardOutput.ReadToEnd();

        mIsGetVideoRate = false;
        p.WaitForExit();
        JsonData Js = JsonMapper.ToObject(a);
        string JsStr = Js["format"]["bit_rate"].ToString();
        mCurrentConvertVideoData.code = int.Parse(JsStr) / 1024;
        mIsGetVideoRate = true;
        p.Close();
        mRunFFmpegThread.Abort();
    }
    #endregion

    /// <summary>
    /// 关闭
    /// </summary>
    private void CloseGameObject()
    {
        mFFmpegErrorList.Clear();
        if (mRunFFmpegThread != null)
        {
            mRunFFmpegThread.Abort();
            mRunFFmpegThread = null;
        }

        if (mCurrentConvertVideoData != null)
        {
            if (!mCurrentConvertVideoData.isConvertEnd)
            {
                if (mFFMpegConvertVideoProcess != null)
                {
                    mFFMpegConvertVideoProcess.Kill();
                    mFFMpegConvertVideoProcess.Close();
                }

                if (!string.IsNullOrEmpty(mCurrentConvertVideoData.outVideoFileName) && File.Exists(mCurrentConvertVideoData.outVideoFileName))
                {
                    //if (!string.IsNullOrEmpty(mCurrentVideoChangeData.elementID))
                    //{
                    //    ElementBehaviourMgr.Instance.DeleteElement(mCurrentVideoChangeData.elementID);
                    //}

                    //某种情况下会报错,没复现出来先加一个。
                    try
                    {
                        File.Delete(mCurrentConvertVideoData.outVideoFileName);
                    }
                    catch (Exception e)
                    {
                        UnityEngine.Debug.Log(e.Message);
                    }
                }
            }

            if (mCurrentConvertVideoData.thread != null)
            {
                mCurrentConvertVideoData.thread.Abort();
                mCurrentConvertVideoData.thread = null;
            }
            mCurrentConvertVideoData = null;
        }
        mCurrentProcessValue = 0.0f;
    }

    private void OnDestroy()
    {
        
        CloseGameObject();
    }
}

/// <summary>
/// 数据转换参数
/// </summary>
[Serializable]
public class VideoChangeData
{
    public string elementID;
    /// <summary>
    /// 1:上下
    /// 2:左右
    /// </summary>
    public int splitType = 1;
    /// <summary>
    /// 视频路径
    /// </summary>
    public string videoPath = string.Empty;
}
[Serializable]
public class ConvertVideoData
{
    public Thread thread;
    public string inputMovFileName;
    public string outVideoFileName;
    public int code;
    public bool isConvertEnd = false;
    public int frameRate = 25;
}
[Serializable]
public class FFmpegVideoInfo
{
    /// <summary>
    /// 码率
    /// </summary>
    public string bitRate;

    /// <summary>
    /// 视频类型  h264或者h265
    /// </summary>
    public string videoType;

    /// <summary>
    /// 视频帧率
    /// </summary>
    public int frameRate;

    /// <summary>
    /// 视频总时间
    /// </summary>
    public float videoDuration;

    /// <summary>
    /// 当前处理帧
    /// </summary>
    public long nowProcessFrame;

    /// <summary>
    /// 当前处理时间 毫秒(ms)
    /// </summary>
    public float nowProcessTime;

    /// <summary>
    /// 分辨率  宽x高
    /// </summary>
    public string resolution;

    public string tbc;
    public string tbn;
}

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