我正在尝试编写一个 Java 应用程序,它在屏幕上绘制多个球,这些球会从框架的边缘反弹。我可以成功抽到一个球。但是,当我添加第二个球时,它会覆盖我绘制的初始球。代码是:
import java.awt.*;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
public class Ball extends JPanel implements Runnable {
List<Ball> balls = new ArrayList<Ball>();
Color color;
int diameter;
long delay;
private int x;
private int y;
private int vx;
private int vy;
public Ball(String ballcolor, int xvelocity, int yvelocity) {
if(ballcolor == "red") {
color = Color.red;
}
else if(ballcolor == "blue") {
color = Color.blue;
}
else if(ballcolor == "black") {
color = Color.black;
}
else if(ballcolor == "cyan") {
color = Color.cyan;
}
else if(ballcolor == "darkGray") {
color = Color.darkGray;
}
else if(ballcolor == "gray") {
color = Color.gray;
}
else if(ballcolor == "green") {
color = Color.green;
}
else if(ballcolor == "yellow") {
color = Color.yellow;
}
else if(ballcolor == "lightGray") {
color = Color.lightGray;
}
else if(ballcolor == "magenta") {
color = Color.magenta;
}
else if(ballcolor == "orange") {
color = Color.orange;
}
else if(ballcolor == "pink") {
color = Color.pink;
}
else if(ballcolor == "white") {
color = Color.white;
}
diameter = 30;
delay = 40;
x = 1;
y = 1;
vx = xvelocity;
vy = yvelocity;
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(color);
g.fillOval(x,y,30,30); //adds color to circle
g.setColor(Color.black);
g2.drawOval(x,y,30,30); //draws circle
}
public void run() {
while(isVisible()) {
try {
Thread.sleep(delay);
} catch(InterruptedException e) {
System.out.println("interrupted");
}
move();
repaint();
}
}
public void move() {
if(x + vx < 0 || x + diameter + vx > getWidth()) {
vx *= -1;
}
if(y + vy < 0 || y + diameter + vy > getHeight()) {
vy *= -1;
}
x += vx;
y += vy;
}
private void start() {
while(!isVisible()) {
try {
Thread.sleep(25);
} catch(InterruptedException e) {
System.exit(1);
}
}
Thread thread = new Thread(this);
thread.setPriority(Thread.NORM_PRIORITY);
thread.start();
}
public static void main(String[] args) {
Ball ball1 = new Ball("red",3,2);
Ball ball2 = new Ball("blue",6,2);
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(ball1);
f.getContentPane().add(ball2);
f.setSize(400,400);
f.setLocation(200,200);
f.setVisible(true);
new Thread(ball1).start();
new Thread(ball2).start();
}
}
我想创建一个球列表,然后循环绘制每个球,但我仍然无法将两个球添加到内容 Pane 。
感谢您的帮助。
最佳答案
null 布局管理器,否则它将接管并按照它认为合适的方式布局您的球。Ball。.
public class AnimatedBalls {
public static void main(String[] args) {
new AnimatedBalls();
}
public AnimatedBalls() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new Balls());
frame.setSize(400, 400);
frame.setVisible(true);
}
});
}
public class Balls extends JPanel {
public Balls() {
setLayout(null);
// Randomize the speed and direction...
add(new Ball("red", 10 - (int) Math.round((Math.random() * 20)), 10 - (int) Math.round((Math.random() * 20))));
add(new Ball("blue", 10 - (int) Math.round((Math.random() * 20)), 10 - (int) Math.round((Math.random() * 20))));
}
}
public class Ball extends JPanel implements Runnable {
Color color;
int diameter;
long delay;
private int vx;
private int vy;
public Ball(String ballcolor, int xvelocity, int yvelocity) {
if (ballcolor == "red") {
color = Color.red;
} else if (ballcolor == "blue") {
color = Color.blue;
} else if (ballcolor == "black") {
color = Color.black;
} else if (ballcolor == "cyan") {
color = Color.cyan;
} else if (ballcolor == "darkGray") {
color = Color.darkGray;
} else if (ballcolor == "gray") {
color = Color.gray;
} else if (ballcolor == "green") {
color = Color.green;
} else if (ballcolor == "yellow") {
color = Color.yellow;
} else if (ballcolor == "lightGray") {
color = Color.lightGray;
} else if (ballcolor == "magenta") {
color = Color.magenta;
} else if (ballcolor == "orange") {
color = Color.orange;
} else if (ballcolor == "pink") {
color = Color.pink;
} else if (ballcolor == "white") {
color = Color.white;
}
diameter = 30;
delay = 100;
vx = xvelocity;
vy = yvelocity;
new Thread(this).start();
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
int x = getX();
int y = getY();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(color);
g.fillOval(0, 0, 30, 30); //adds color to circle
g.setColor(Color.black);
g2.drawOval(0, 0, 30, 30); //draws circle
}
@Override
public Dimension getPreferredSize() {
return new Dimension(30, 30);
}
public void run() {
try {
// Randamize the location...
SwingUtilities.invokeAndWait(new Runnable() {
@Override
public void run() {
int x = (int) (Math.round(Math.random() * getParent().getWidth()));
int y = (int) (Math.round(Math.random() * getParent().getHeight()));
setLocation(x, y);
}
});
} catch (InterruptedException exp) {
exp.printStackTrace();
} catch (InvocationTargetException exp) {
exp.printStackTrace();
}
while (isVisible()) {
try {
Thread.sleep(delay);
} catch (InterruptedException e) {
System.out.println("interrupted");
}
try {
SwingUtilities.invokeAndWait(new Runnable() {
@Override
public void run() {
move();
repaint();
}
});
} catch (InterruptedException exp) {
exp.printStackTrace();
} catch (InvocationTargetException exp) {
exp.printStackTrace();
}
}
}
public void move() {
int x = getX();
int y = getY();
if (x + vx < 0 || x + diameter + vx > getParent().getWidth()) {
vx *= -1;
}
if (y + vy < 0 || y + diameter + vy > getParent().getHeight()) {
vy *= -1;
}
x += vx;
y += vy;
// Update the size and location...
setSize(getPreferredSize());
setLocation(x, y);
}
}
}
这种方法的“主要”问题是每个 Ball 都有自己的 Thread。当你增加球的数量时,这将很快消耗你的系统资源......
从 Hovercraft 开始,您最好为球创建一个容器,其中球不是组件,而是球的“虚拟”概念,包含足够的信息,可以将它们弹开墙壁……
public class SimpleBalls {
public static void main(String[] args) {
new SimpleBalls();
}
public SimpleBalls() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Spot");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
Balls balls = new Balls();
frame.add(balls);
frame.setSize(400, 400);
frame.setVisible(true);
new Thread(new BounceEngine(balls)).start();
}
});
}
public static int random(int maxRange) {
return (int) Math.round((Math.random() * maxRange));
}
public class Balls extends JPanel {
private List<Ball> ballsUp;
public Balls() {
ballsUp = new ArrayList<Ball>(25);
for (int index = 0; index < 10 + random(90); index++) {
ballsUp.add(new Ball(new Color(random(255), random(255), random(255))));
}
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
for (Ball ball : ballsUp) {
ball.paint(g2d);
}
g2d.dispose();
}
public List<Ball> getBalls() {
return ballsUp;
}
}
public class BounceEngine implements Runnable {
private Balls parent;
public BounceEngine(Balls parent) {
this.parent = parent;
}
@Override
public void run() {
int width = getParent().getWidth();
int height = getParent().getHeight();
// Randomize the starting position...
for (Ball ball : getParent().getBalls()) {
int x = random(width);
int y = random(height);
Dimension size = ball.getSize();
if (x + size.width > width) {
x = width - size.width;
}
if (y + size.height > height) {
y = height - size.height;
}
ball.setLocation(new Point(x, y));
}
while (getParent().isVisible()) {
// Repaint the balls pen...
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
getParent().repaint();
}
});
// This is a little dangrous, as it's possible
// for a repaint to occur while we're updating...
for (Ball ball : getParent().getBalls()) {
move(ball);
}
// Some small delay...
try {
Thread.sleep(100);
} catch (InterruptedException ex) {
}
}
}
public Balls getParent() {
return parent;
}
public void move(Ball ball) {
Point p = ball.getLocation();
Point speed = ball.getSpeed();
Dimension size = ball.getSize();
int vx = speed.x;
int vy = speed.y;
int x = p.x;
int y = p.y;
if (x + vx < 0 || x + size.width + vx > getParent().getWidth()) {
vx *= -1;
}
if (y + vy < 0 || y + size.height + vy > getParent().getHeight()) {
vy *= -1;
}
x += vx;
y += vy;
ball.setSpeed(new Point(vx, vy));
ball.setLocation(new Point(x, y));
}
}
public class Ball {
private Color color;
private Point location;
private Dimension size;
private Point speed;
public Ball(Color color) {
setColor(color);
speed = new Point(10 - random(20), 10 - random(20));
size = new Dimension(30, 30);
}
public Dimension getSize() {
return size;
}
public void setColor(Color color) {
this.color = color;
}
public void setLocation(Point location) {
this.location = location;
}
public Color getColor() {
return color;
}
public Point getLocation() {
return location;
}
public Point getSpeed() {
return speed;
}
public void setSpeed(Point speed) {
this.speed = speed;
}
protected void paint(Graphics2D g2d) {
Point p = getLocation();
if (p != null) {
g2d.setColor(getColor());
Dimension size = getSize();
g2d.fillOval(p.x, p.y, size.width, size.height);
}
}
}
}
因为这是由单线程驱动的,所以它的可扩展性要高得多。
您还可以查看 the images are not loading这是一个类似的问题;)
关于Java 弹跳球,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13022754/
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