我有一个在 React Native 中运行的应用程序。 iOS 项目文件是由基于 Objective-C 的 React Native 制作的。我发现将 Objective-C 转换为 Swift 更难。所以我决定在 swift 3 中创建一个普通项目,然后将 React Native 集成到其中。我按照这里的说明操作: http://facebook.github.io/react-native/docs/integration-with-existing-apps.html
我做了第一步,但是说到:
The Magic: RCTRootView Now that your React Native component is created via index.ios.js, you need to add that component to a new or existing ViewController. The easiest path to take is to optionally create an event path to your component and then add that component to an existing ViewController.
We will tie our React Native component with a new native view in the ViewController that will actually host it called RCTRootView .
是否有关于如何将 React Native 集成到 Swift 3 项目的现成样板文件或完整教程?
更新:
根据本教程:https://gist.github.com/boopathi/27d21956fefcb5b168fe
我将我的项目更新为如下所示: AppDelegate.swift:
import UIKit
import CoreData
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// initialize the rootView to fetch JS from the dev server
let rootView = RCTRootView()
rootView.scriptURL = NSURL(string: "http://localhost:8081/index.ios.js.includeRequire.runModule.bundle")
rootView.moduleName = "OpenCampus"
// Initialize a Controller to use view as React View
let rootViewController = ViewController()
rootViewController.view = rootView
// Set window to use rootViewController
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window?.rootViewController = rootViewController
self.window?.makeKeyAndVisible()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
// Saves changes in the application's managed object context before the application terminates.
if #available(iOS 10.0, *) {
self.saveContext()
} else {
// Fallback on earlier versions
}
}
// MARK: - Core Data stack
@available(iOS 10.0, *)
lazy var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "OpenCampus")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
// MARK: - Core Data Saving support
@available(iOS 10.0, *)
func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}
ViewController.swift :
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func prefersStatusBarHidden() -> Bool {
return true
}
}
项目名称桥头:
#ifndef OpenCampus_Briding_Header_h
#define OpenCampus_Briding_Header_h
#endif /* OpenCampus_Briding_Header_h */
find ../../../node_modules/react-native/React -name "*.h" | awk -F'/' '{print "#import \""$NF"\""}'
最佳答案
好吧,令人惊讶的是代码推送在不编辑 AppDelegate.swift 的情况下工作。我刚刚在 Bridging header 中导入了 codepush。
所以新建一个swift文件,选择为Objective-C制作一个桥接头, 然后删除AppDelegate.m AppDelegate.h和main.h文件, 在 Bridging header (ProjectName-Bridging-Header.h) 中导入以下模块:
#import "RCTBridgeModule.h"
#import "RCTBridge.h"
#import "RCTEventDispatcher.h"
#import "RCTRootView.h"
#import "RCTUtils.h"
#import "RCTConvert.h"
#import "CodePush.h"
AppDelegate.swift 应该是这样的:
import Foundation
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var bridge: RCTBridge!
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject : AnyObject]?) -> Bool {
let jsCodeLocation = NSURL(string: "http://localhost:8081/index.ios.bundle?platform=ios&dev=true")
// jsCodeLocation = NSBundle.mainBundle().URLForResource("main", withExtension: "jsbundle")
let rootView = RCTRootView(bundleURL:jsCodeLocation, moduleName: "****ModuleName****", initialProperties: nil, launchOptions:launchOptions)
self.bridge = rootView.bridge
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
let rootViewController = UIViewController()
rootViewController.view = rootView
self.window!.rootViewController = rootViewController;
self.window!.makeKeyAndVisible()
return true
}
并将模块名称替换为您在 index.ios.js 或 index.android.js(应用注册)中注册的模块
关于ios - 将 React-Native 应用程序集成到 Swift 3,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40420755/
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