草庐IT

GKNoiseMap

全部标签

ios - SKTileMapNode:创建无限大小的瓦片 map

在AppleDocuments上它声称你可以制作一个无限大小的SKTileMapGeneratingproceduralgame-worldmapsresemblingnaturalterrain.Youcancreategameworldofinfinitesizebyusingproceduralnoiseasitsunderlyingrepresentation,andmanagestorageandmemoryefficientlybycreatingnoisemaps(andtheirvisualrepresentations)onlyfortheareaaroundapla

ios - SKTileMap 从 GKNoiseMap 获取值

我一直在关注AppleDocs在GKNoiseMaps上,我设法生成了一个图像,它看起来非常好在这里使用这段代码classGameScene:SKScene{classNoise:GKNoise{varNoiseSource=GKPerlinNoiseSource(frequency:0.05,octaveCount:3,persistence:1,lacunarity:1,seed:Int32(arc4random_uniform(UInt32(500-1))))overrideinit(_noiseSource:GKNoiseSource,gradientColors:[NSNum