@Overridepublicvoidrender(floatdelta){Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);camera.update();sprite.setProjectionMatrix(camera.combined);mLevel.getTiledMapRenderer().getProjectionMatrix().set(camera.combined);Vector3tmp=newVector3();tmp.set(0,0,0);camera.unproject(tmp);mLevel.getTiledMapRender