我的问题很简单,根据apple文档,您可以在呈现场景之前将纹理预加载到RAM中:SKTextureAtlas*atlas=[SKTextureAtlasatlasNamed:@"effect_circle_explode"];SKTextureAtlas*atlas2=[SKTextureAtlasatlasNamed:@"box_explodes"];SKTextureAtlas*atlas3=[SKTextureAtlasatlasNamed:@"fence_new"];SKTextureAtlas*atlas4=[SKTextureAtlasatlasNamed:@"swipe"