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lightweight-human-pose-estimation

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基于yoloV7-pose添加任意关键点 + 多类别分类网络修改

一修改思想目前yoloV7已经发布有一段时间了,其中yoloV7有一个关键点检测的分支pose,是一个姿态关键点的检测算法,其中有给出的数据,大家可以下载运行起来。由于实际项目需求,发现17个关键点是不能满足大家的需求的,这里我就稍作修改了一下,把关键点的数量修改为任意数量,并且添加目标检测多分类情况。二数据修改这里我是以车牌的关键点进行举例修改,所有关键点的数量为4个。修改的过程中需要做左右翻转,所以我的关键点翻转后,1和2交换,3和4交换,5和6交换,依次类推。1yaml文件修改设置关键点数量,修改关键点数量为4设置类别数量和类别标签数据制作训练标签制作#-nfs-阿拉伯车牌字符-沙特阿拉

L-Shape Fitting-Based Vehicle Pose Estimation and Tracking Using 3D-LiDAR论文翻译整理

综述部分📌分配轨道(数据关联)的方法:ThealgorithmofMultipleHypothesisTracking(MHT)(多重假设跟踪)evaluatesthelikelihoodofatargetbasedonasequenceofmeasurements.Thetrackhypothesisforeachcandidateformsatree.Toselectthebesttrackhypothesis,itprunesoutthespurioushypothesesforeachtrackindependentlyanddiscardsthedeleteditems[26,”Mu

L-Shape Fitting-Based Vehicle Pose Estimation and Tracking Using 3D-LiDAR论文翻译整理

综述部分📌分配轨道(数据关联)的方法:ThealgorithmofMultipleHypothesisTracking(MHT)(多重假设跟踪)evaluatesthelikelihoodofatargetbasedonasequenceofmeasurements.Thetrackhypothesisforeachcandidateformsatree.Toselectthebesttrackhypothesis,itprunesoutthespurioushypothesesforeachtrackindependentlyanddiscardsthedeleteditems[26,”Mu

Will Virtual Idols Prevail and Replace Human Stars?

In2022,virtualbeingswillbeinthelimelight.Althoughthefutureofvirtualbeingsappearspromising,gettingstartedinthefieldisdifficult.IntroductionFollowingtheWinterOlympics,virtual-humananchorshavebecomethefocusofattentioninthemediacoverageoftheTwoSessionsinChina.Severalmediaoutletshavelaunchedtheirvirtual-

Will Virtual Idols Prevail and Replace Human Stars?

In2022,virtualbeingswillbeinthelimelight.Althoughthefutureofvirtualbeingsappearspromising,gettingstartedinthefieldisdifficult.IntroductionFollowingtheWinterOlympics,virtual-humananchorshavebecomethefocusofattentioninthemediacoverageoftheTwoSessionsinChina.Severalmediaoutletshavelaunchedtheirvirtual-

Meet Yang Dong from Unity: A Fully Fledged Digital Human Could Be Created with Gaming Engine

InablogpostonApril13,UnityannouncedthatUnity2021LTSisavailabletodownloadanduse,drawingtheattentionofalargenumberofgamedevelopers.Inparallelwiththeriseofthemetaverse,theuseofdigitalhumanssuchas"LiuYexi"and"AYAYI"isalsoincreasingrapidlyinChina,makingitahighlyattractivemarketforinvestors.Atthemoment,th

Meet Yang Dong from Unity: A Fully Fledged Digital Human Could Be Created with Gaming Engine

InablogpostonApril13,UnityannouncedthatUnity2021LTSisavailabletodownloadanduse,drawingtheattentionofalargenumberofgamedevelopers.Inparallelwiththeriseofthemetaverse,theuseofdigitalhumanssuchas"LiuYexi"and"AYAYI"isalsoincreasingrapidlyinChina,makingitahighlyattractivemarketforinvestors.Atthemoment,th

Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination

原文:https://www.cnblogs.com/Twobox/p/16791412.html熵熵:表述一个概率分布的不确定性。例如一个不倒翁和一个魔方抛到地上,看他们平稳后状态。很明显,魔方可能有6种状态,而不倒翁很大可能就一个状态,那么我们说在这种情况下,不倒翁的确定性高于魔方。也就是魔方的熵大于另外一个。那么我看表达式:\(H(p)=-\sum_i^nP_ilogP_i\)很明显,当p的概率是0或1时,没有不确定性,熵值为0。当为0.5时,熵最大,最不确定。相对熵https://zhuanlan.zhihu.com/p/372835186zui两个分布相似度的一种度量定义:性质:D(

Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination

原文:https://www.cnblogs.com/Twobox/p/16791412.html熵熵:表述一个概率分布的不确定性。例如一个不倒翁和一个魔方抛到地上,看他们平稳后状态。很明显,魔方可能有6种状态,而不倒翁很大可能就一个状态,那么我们说在这种情况下,不倒翁的确定性高于魔方。也就是魔方的熵大于另外一个。那么我看表达式:\(H(p)=-\sum_i^nP_ilogP_i\)很明显,当p的概率是0或1时,没有不确定性,熵值为0。当为0.5时,熵最大,最不确定。相对熵https://zhuanlan.zhihu.com/p/372835186zui两个分布相似度的一种度量定义:性质:D(

用HTTP服务的方式集成 learned cardinality estimation 方法进 Postgresql

代码地址:postgresql-13.1-ml:IntegrationofCardEstMethodsintoPostgreSQLbyHTTPServer(github.com)当前进度:可以支持单表查询、多表innerjoin的基数估计模块的替换。注意:本文的重点在于PG的修改。记录一下我的修改思路。整体流程PG作为http客户端,向基数估计服务端发送http请求。内容为需要基数估计的SQL语句。基数估计服务端返回该语句的selectivity。PG收到该查询的selectivity后乘以当前表的大小,即得到rows项目的难点主要在于获取需要基数估计的SQL查询语句。PG原版基数估计调用逻辑