funcresetElectionTimeoutMS(newMin,newMaxint)(int,int){oldMin:=atomic.LoadInt32(&MinimumElectionTimeoutMS)oldMax:=atomic.LoadInt32(&maximumElectionTimeoutMS)atomic.StoreInt32(&MinimumElectionTimeoutMS,int32(newMin))atomic.StoreInt32(&maximumElectionTimeoutMS,int32(newMax))returnint(oldMin),int(ol
funcresetElectionTimeoutMS(newMin,newMaxint)(int,int){oldMin:=atomic.LoadInt32(&MinimumElectionTimeoutMS)oldMax:=atomic.LoadInt32(&maximumElectionTimeoutMS)atomic.StoreInt32(&MinimumElectionTimeoutMS,int32(newMin))atomic.StoreInt32(&maximumElectionTimeoutMS,int32(newMax))returnint(oldMin),int(ol
我正在从c++11移植一个无锁队列,我遇到了诸如autocurrentRead=writeIndex.load(std::memory_order_relaxed);在某些情况下std::memory_order_release和std::memory_order_aqcuire在c11中,上面的等价物也类似于unsignedlongcurrentRead=atomic_load_explicit(&q->writeIndex,memory_order_relaxed);描述了那些的含义here在go中是否有类似的东西,或者我只是使用类似的东西varcurrentReaduint64=