Lifecycle 是用来管理感知生命周期的Jetpack基础组件,主要是为了方便需要依赖生命周期来搭建的业务逻辑。其本质原理是观察者模式,即把生命周期组件作为被观察的对象,通过注册观察者,构建状态或者事件变化通知,从而达到感知生命周期的。
生命周期感知型组件可执行操作来响应另一个组件(如 Activity 和 Fragment)的生命周期状态的变化。这些组件有助于您编写出更有条理且往往更精简的代码,此类代码更易于维护。
通过Lifecycle-common的源码,归结Lifecycle的三个重要角色
public abstract class Lifecycle {
@MainThread
public abstract void addObserver(@NonNull LifecycleObserver observer);
@MainThread
public abstract void removeObserver(@NonNull LifecycleObserver observer);
@MainThread
@NonNull
public abstract State getCurrentState();
@SuppressWarnings("WeakerAccess")
public enum Event {
ON_CREATE,
ON_START,
ON_RESUME,
ON_PAUSE,
ON_STOP,
ON_DESTROY,
ON_ANY;
}
/**
* Lifecycle states. You can consider the states as the nodes in a graph and
* {@link Event}s as the edges between these nodes.
* 见下图1
*/
@SuppressWarnings("WeakerAccess")
public enum State {
DESTROYED,
INITIALIZED,
CREATED,
STARTED,
RESUMED;
public boolean isAtLeast(@NonNull State state) {
return compareTo(state) >= 0;
}
}
}
state与event事件关系如下图,您可以将状态看作图中的节点,将事件看作这些节点之间的边。

基础组件只需要通过appcompat, 无需再单独引用某一个lib
implementation 'androidx.appcompat:appcompat:1.3.0'
以activity生命周期的感知举例使用(lifecycle-runtime)
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
getLifecycle().addObserver(new MainLifecycleObserver(getLifecycle()));
}
public class MainLifecycleObserver implements LifecycleObserver {
private static final String TAG = "MainLifecycleObserver";
Lifecycle lifecycle;
MainLifecycleObserver(Lifecycle lifecycle) {
this.lifecycle = lifecycle;
}
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
public void onActivityCreate() {
Log.d(TAG, "onActivityCreate");
}
...
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
public void onActivityDestroy() {
Log.d(TAG, "onActivityDestroy");
}
@OnLifecycleEvent(Lifecycle.Event.ON_ANY)
public void onActivityAny() {
Log.d(TAG, "onActivityAny : " + lifecycle.getCurrentState().name());
}
}
}

在上面的例子中,我们注册的 MainLifecycleObserver 注册的监听者如何保存、增删的?到底是如何监听到activity生命周期变化的?事件又是如何分发的?接下来按照事件分发的流程逐步分析。
Activity 生命周期的监听,是通过 ReportFragment向外传递的。
在 androidx.activity.ComponentActivity 的oncreate方法中, 会调用ReportFragment.injectIfNeededIn
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
...
ReportFragment.injectIfNeededIn(this);
...
}
接入,在injectIfNeededIn() 方法中分为两种情况来处理
public static void injectIfNeededIn(Activity activity) {
if (Build.VERSION.SDK_INT >= 29) {
// On API 29+, we can register for the correct Lifecycle callbacks directly
LifecycleCallbacks.registerIn(activity);
}
// Prior to API 29 and to maintain compatibility with older versions of
// ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and
// need to support activities that don't extend from FragmentActivity from support lib),
// use a framework fragment to get the correct timing of Lifecycle events
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
直接通过注册 activity.registerActivityLifecycleCallbacks
@RequiresApi(29)
static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {
static void registerIn(Activity activity) {
activity.registerActivityLifecycleCallbacks(new LifecycleCallbacks());
}
@Override
public void onActivityCreated(@NonNull Activity activity,
@Nullable Bundle bundle) {
}
@Override
public void onActivityPostCreated(@NonNull Activity activity,
@Nullable Bundle savedInstanceState) {
dispatch(activity, Lifecycle.Event.ON_CREATE);
}
....
}
向activity添加了一个fragment后,ReportFragment 本身的生命周期函数和所在的 Activity 是相关联的,进而实现间接监听activity生命周期,这里列出fragment部分生命周期方法
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
...
dispatch(Lifecycle.Event.ON_CREATE);
}
@Override
public void onStart() {
super.onStart();
...
dispatch(Lifecycle.Event.ON_START);
}
此处会继续对版本判断,防止重复分发事件
private void dispatch(@NonNull Lifecycle.Event event) {
if (Build.VERSION.SDK_INT < 29) {
// Only dispatch events from ReportFragment on API levels prior
// to API 29\. On API 29+, this is handled by the ActivityLifecycleCallbacks
// added in ReportFragment.injectIfNeededIn
dispatch(getActivity(), event);
}
}
两种情况中,最终都会调到 dispatch方法
@SuppressWarnings("deprecation")
static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
if (activity instanceof LifecycleRegistryOwner) { // 废弃了
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
在这个方法中最终通过 LifecycleRegistry.handleLifecycleEvent 来将事件传递出去,从而使得外部得到各个生命周期事件的通知。
拿到事件后,再来看下 LifecycleRegistry 是如何将 Event 值转发给 LifecycleObserver 的
可以看到在 androidx.activity.ComponentActivity、androidx.fragment.app.Fragment 中都定义了 LifecycleRegistry
// 在ComponentActivity
private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
@NonNull
@Override
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}
//在 Fragment
LifecycleRegistry mLifecycleRegistry;
...
private void initLifecycle() {
mLifecycleRegistry = new LifecycleRegistry(this);
....
}
...
@Override
@NonNull
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}
...
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
enforceMainThreadIfNeeded("handleLifecycleEvent");
moveToState(event.getTargetState());
}
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) { // 注释1
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
+ "garbage collected. It is too late to change lifecycle state.");
}
while (!isSynced()) { // 注释2
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
// 注释 3
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
backwardPass(lifecycleOwner);
}
Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
// 注释4
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
针对这个同步到各个观察者重要方法,我们逐个拆解
private boolean isSynced() {
if (mObserverMap.size() == 0) { //无观察者了
return true;
}
State eldestObserverState = mObserverMap.eldest().getValue().mState;
State newestObserverState = mObserverMap.newest().getValue().mState;
return eldestObserverState == newestObserverState && mState == newestObserverState;
}
backwardPass
forwardPass
接下里我们选择 forwardPass 分析,另一个类似,不在赘析
其实到这里,既然决定了同步状态方向,那就要轮询通知所有的观察者了吧?
private void forwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
mObserverMap.iteratorWithAdditions();
while (ascendingIterator.hasNext() && !mNewEventOccurred) {
// 注释1
Map.Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
ObserverWithState observer = entry.getValue();
// 注释2
while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
// 注释3
pushParentState(observer.mState);
// 注释4
final Event event = Event.upFrom(observer.mState);
if (event == null) {
throw new IllegalStateException("no event up from " + observer.mState);
}
// 注释5
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
ObserverWithState
最终会调用到 ObserverWithState.dispatchEvent
这是LifecycleRegistry 一个内部类,会对注册进来的观察者会重新进行一次包装,成为 ObserverWithState
static class ObserverWithState {
State mState;
LifecycleEventObserver mLifecycleObserver;
ObserverWithState(LifecycleObserver observer, State initialState) {
mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
mState = initialState;
}
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = event.getTargetState();
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);
mState = newState;
}
}
这里主要做了两件事
LifecycleObserver.onStateChanged 传递事件。这个LifecycleObserver 是在构造方法中通过 Lifecycling.``*lifecycleEventObserver*来统一包装后的接口对象其实到这里整个事件分发的流程已经完成了,状态也同步了,也分发到每个观察者了,但可以注意到这里并没有直接调用开头示例中的那些注解方法?接下来我们继续分析 Lifecycling的包装流程
如果在 LifecycleRegistry 中直接对外部传入的 Observer 来进行类型判断、接口回调、反射调用等一系列操作的话,那势必会使得 LifecycleRegistry 整个类非常的臃肿,所以 Lifecycling 的作用就是来将这一系列的逻辑给封装起来,仅仅开放一个 onStateChanged 方法即可让 LifecycleRegistry 完成整个事件分发,从而使得整个流程会更加清晰明了且职责分明。
@NonNull
static LifecycleEventObserver lifecycleEventObserver(Object object) {
boolean isLifecycleEventObserver = object instanceof LifecycleEventObserver;
boolean isFullLifecycleObserver = object instanceof FullLifecycleObserver;
//注释1
if (isLifecycleEventObserver && isFullLifecycleObserver) {
return new FullLifecycleObserverAdapter((FullLifecycleObserver) object,
(LifecycleEventObserver) object);
}
// 注释2
if (isFullLifecycleObserver) {
return new FullLifecycleObserverAdapter((FullLifecycleObserver) object, null);
}
if (isLifecycleEventObserver) {
return (LifecycleEventObserver) object;
}
// 注释3
final Class<?> klass = object.getClass();
int type = getObserverConstructorType(klass);
if (type == GENERATED_CALLBACK) {
List<Constructor<? extends GeneratedAdapter>> constructors =
sClassToAdapters.get(klass);
if (constructors.size() == 1) {
GeneratedAdapter generatedAdapter = createGeneratedAdapter(
constructors.get(0), object);
return new SingleGeneratedAdapterObserver(generatedAdapter);
}
GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
for (int i = 0; i < constructors.size(); i++) {
adapters[i] = createGeneratedAdapter(constructors.get(i), object);
}
return new CompositeGeneratedAdaptersObserver(adapters);
}
return new ReflectiveGenericLifecycleObserver(object);
}
这里分为三种情况
这里三种case后续的逻辑不在赘述,主要是采用适配器的设计模式,对观察者做onstatechange调用适配。
这里总结一下整个事件分发的调用顺序

你也可以单独使用其他lib,这些都是官方提供的具体的应用实现场景
https://developer.android.com/jetpack/androidx/releases/lifecycle

https://developer.android.com/topic/libraries/architecture/lifecycle
https://developer.android.com/jetpack/androidx/releases/lifecycle
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