Cursor——ChatGPT的替代品【笔记】
2023-3-31 22:00:44
以下内容源自《笔记》
仅供学习交流使用
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官网下载Cursor

点击设置
点击sign in

可以使用github账号登录
先别打开任何文件,就可以回答问题了
如果回答的是英文,就它让用中文回答


它能回答,编程问题

如何回答,变成以外的问题,请看后面

可以发现,它默认的是python代码

新建一个文件 main,java

输入文件名,敲回车

编写区,Ctrl+L

就写出的是java代码了

怎么让它问答一个编程以外的问题
新建一个hello.txt文件
然后写一个编程之外的问题
测试有可能不成功
提问:写一封情书

提问:西安邮电大学简介

以下是扫雷程序
import java.util.Scanner;
public class Minesweeper {
private int[][] grid;
private boolean[][] revealed;
private boolean[][] mines;
private int rows;
private int cols;
private int numMines;
public Minesweeper(int rows, int cols, int numMines) {
this.rows = rows;
this.cols = cols;
this.numMines = numMines;
grid = new int[rows][cols];
revealed = new boolean[rows][cols];
mines = new boolean[rows][cols];
placeMines();
calculateNumbers();
}
private void placeMines() {
int count = 0;
while (count < numMines) {
int row = (int) (Math.random() * rows);
int col = (int) (Math.random() * cols);
if (!mines[row][col]) {
mines[row][col] = true;
count++;
}
}
}
private void calculateNumbers() {
for (int r = 0; r < rows; r++) {
for (int c = 0; c < cols; c++) {
grid[r][c] = countAdjacentMines(r, c);
}
}
}
public void reveal(int row, int col) {
if (mines[row][col]) {
gameOver();
return;
}
revealed[row][col] = true;
if (grid[row][col] == 0) {
for (int r = Math.max(0, row - 1); r <= Math.min(rows - 1, row + 1); r++) {
for (int c = Math.max(0, col - 1); c <= Math.min(cols - 1, col + 1); c++) {
if (!revealed[r][c]) {
reveal(r, c);
}
}
}
}
}
private void gameOver() {
System.out.println("Game over!");
System.exit(0);
}
public boolean isGameOver() {
for (int r = 0; r < rows; r++) {
for (int c = 0; c < cols; c++) {
if (mines[r][c] && !revealed[r][c]) {
return false;
}
if (!mines[r][c] && !revealed[r][c]) {
return false;
}
}
}
return true;
}
// This method returns the number of adjacent mines for a given cell
private int countAdjacentMines(int row, int col) {
int count = 0;
for (int r = Math.max(0, row - 1); r <= Math.min(rows - 1, row + 1); r++) {
for (int c = Math.max(0, col - 1); c <= Math.min(cols - 1, col + 1); c++) {
if (mines[r][c]) {
count++;
}
}
}
return count;
}
// This method returns the current state of the game as a string
// Each cell is represented by a single character
// If the cell is not revealed, it is represented by '-'
// If the cell is revealed and contains a mine, it is represented by '*'
// If the cell is revealed and does not contain a mine, it is represented by the number of adjacent mines
public String toString() {
StringBuilder sb = new StringBuilder();
for (int r = 0; r < rows; r++) {
for (int c = 0; c < cols; c++) {
if (!revealed[r][c]) {
sb.append("-");
} else if (mines[r][c]) {
sb.append("*");
} else {
sb.append(grid[r][c]);
}
}
sb.append("\n");
}
return sb.toString();
}
// We need to add a main method to the Minesweeper class to continue the Minesweeper program
// In the main method, we can create a new instance of the Minesweeper class and start the game
// We can use a Scanner object to get input from the user and call the reveal method with the user's input
// We can also use the isGameOver method to check if the game is over and end the game if necessary
public static void main(String[] args) {
Minesweeper game = new Minesweeper(10, 10, 10);
Scanner scanner = new Scanner(System.in);
while (!game.isGameOver()) {
System.out.println(game.toString());
System.out.print("Enter row and column to reveal: ");
int row = scanner.nextInt();
int col = scanner.nextInt();
game.reveal(row, col);
}
System.out.println(game.toString());
System.out.println("Game over!");
}
}
运行结果

以下是GUI编写的扫雷程序
// Import necessary packages// The code provided does not contain any syntax errors that would prevent it from compiling.
// If the user is experiencing compilation errors, they should check their Java environment and ensure that all necessary packages and dependencies are properly installed.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
// Create a Minesweeper class that extends JFrame and implements ActionListener
public class Minesweeper extends JFrame implements ActionListener {
// Declare necessary variables
private Container contentPane;
private JPanel gamePanel, buttonPanel;
private JButton[][] buttons;
private int[][] counts;
private int size = 10;
private int numMines = 10;
// Create a constructor for the Minesweeper class
public Minesweeper() {
// Set the title of the JFrame
setTitle("Minesweeper");
// Get the content pane of the JFrame
contentPane = getContentPane();
// Set the layout of the content pane to BorderLayout
contentPane.setLayout(new BorderLayout());
// Call the createGamePanel method to create the game panel
createGamePanel();
// Call the createButtonPanel method to create the button panel
createButtonPanel();
// Pack the JFrame
pack();
// Set the JFrame to be visible
setVisible(true);
}
// Create a method to create the game panel
private void createGamePanel() {
// Create a new JPanel for the game panel
gamePanel = new JPanel();
// Set the layout of the game panel to GridLayout
gamePanel.setLayout(new GridLayout(size, size));
// Create a new 2D array of JButtons for the buttons
buttons = new JButton[size][size];
// Create a new 2D array of integers for the counts
counts = new int[size][size];
// Initialize the buttons and counts arrays
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
buttons[i][j] = new JButton();
buttons[i][j].addActionListener(this);
gamePanel.add(buttons[i][j]);
counts[i][j] = 0;
}
}
// Add the game panel to the content pane
contentPane.add(gamePanel, BorderLayout.CENTER);
}
// Create a method to create the button panel
private void createButtonPanel() {
// Create a new JPanel for the button panel
buttonPanel = new JPanel();
// Set the layout// Set the layout of the button panel to FlowLayout
buttonPanel.setLayout(new FlowLayout());
// Create a new JButton for the "New Game" button
JButton newGameButton = new JButton("New Game");
// Add an ActionListener to the "New Game" button
newGameButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
newGame();
}
});
// Add the "New Game" button to the button panel
buttonPanel.add(newGameButton);
// Add the button panel to the content pane
contentPane.add(buttonPanel, BorderLayout.SOUTH);// Create a new JButton for the "Reset" button
JButton resetButton = new JButton("Reset");
// Add an ActionListener to the "Reset" button
resetButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
reset();
}
});
// Add the "Reset" button to the button panel
buttonPanel.add(resetButton);
// Add the button panel to the content pane
contentPane.add(buttonPanel, BorderLayout.SOUTH);
// Create a new JButton for the "Settings" button
JButton settingsButton = new JButton("Settings");
// Add an ActionListener to the "Settings" button
settingsButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
// Call the showSettingsDialog method to show the settings dialog
showSettingsDialog();
}
});
// Add the "Settings" button to the button panel
buttonPanel.add(settingsButton);
// Add the button panel to the content pane
contentPane.add(buttonPanel, BorderLayout.SOUTH);
}
// Create a method to generate the mines and update the counts
private void generateMines(int row, int col) {
// Declare necessary variables
int mines = 0;
int i, j;
// Generate the mines
while (mines < numMines) {
i = (int)(Math.random() * size);
j = (int)(Math.random() * size);
if (counts[i][j] != -1 && !(i == row && j == col)) {
counts[i][j] = -1;
mines++;
}
}
// Update the counts
for (i = 0; i < size; i++) {
for (j = 0; j < size; j++) {
if (counts[i][j] == -1) {
updateCounts(i, j);
}
}
}
}
// Create a method to update the counts
private void updateCounts(int row, int col) {
// Declare necessary variables
int i, j;
// Update the counts
for (i = row - 1; i <= row + 1; i++) {
for (j = col - 1; j <= col + 1; j++) {
if (i >= 0 && i < size && j >= 0 && j < size && counts[i][j] != -1) {
counts[i][j]++;
}
}
}
}
// Create a method to reveal the button at the specified row and column
private void reveal(int row, int col) {
// Check if the button is already revealed or flagged
if (buttons[row][col].getText().length() > 0) {
return;
}
// Check if the button contains a mine
if (counts[row][col] == -1) {
// Reveal all the mines and end the game
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (counts[i][j] == -1) {
buttons[i][j].setText("*");
}
}
}
JOptionPane.showMessageDialog(this, "You lose!");
newGame();
return;
}
// Reveal the button and check if the game is won
// Reveal the button and check if the game is won
buttons[row][col].setText(Integer.toString(counts[row][col]));
if (checkWin()) {
JOptionPane.showMessageDialog(this, "You win!");
newGame();
}
}
// Create a method to check if the game is won
private boolean checkWin() {
// Declare necessary variables
int revealed = 0;
// Check if all non-mine buttons are revealed
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (buttons[i][j].getText().length() > 0 || counts[i][j] == -1) {
revealed++;
}
}
}
if (revealed == size * size) {
return true;
}
return false;
}
// Create a method to start a new game
private void newGame() {
// Reset the counts and buttons arrays
counts = new int[size][size];
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
buttons[i][j].setText("");
counts[i][j] = 0;
}
}
// Generate the mines and update the counts
generateMines(-1, -1);
}
// Create a method to reset the game
private void reset() {
// Reset the counts and buttons arrays
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
buttons[i][j].setText("");
counts[i][j] = 0;
}
}
}
private void showSettingsDialog() {
// Declare necessary variables
JTextField sizeField = new JTextField(Integer.toString(size));
JTextField numMinesField = new JTextField(Integer.toString(numMines));
Object[] message = {
"Size:", sizeField,
"Number of Mines:", numMinesField
};
// Show the settings dialog and update the settings
int option = JOptionPane.showConfirmDialog(this, message, "Settings", JOptionPane.OK_CANCEL_OPTION);
if (option == JOptionPane.OK_OPTION) {
try {
int newSize = Integer.parseInt(sizeField.getText());
int newNumMines = Integer.parseInt(numMinesField.getText());
if (newSize > 0 && newSize <= 30 && newNumMines >= 0 && newNumMines < newSize * newSize) {
size = newSize;
numMines = newNumMines;
newGame();
} else {
JOptionPane.showMessageDialog(this, "Invalid input!");
}
} catch (NumberFormatException e) {
JOptionPane.showMessageDialog(this, "Invalid input!");
}
}
}
// Create an actionPerformed method to handle button clicks
public void actionPerformed(ActionEvent e) {
// Get the button that was clicked
JButton button = (JButton)e.getSource();
// Find the row and column of the button
int row = -1, col = -1;
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (buttons[i][j] == button) {
row = i;
col = j;
break;
}
}
}
// Call the reveal method to reveal the button
reveal(row, col);
}
// Create a main method to create a new Minesweeper object
public static void main(String[] args) {
new Minesweeper();
}
// Create a method to flag the button at the specified row and column
private void flag(int row, int col) {
// Check if the button is already revealed
if (buttons[row][col].getText().length() > 0) {
return;
}
// Check if the button is already flagged
if (buttons[row][col].getText().equals("F")) {
buttons[row][col].setText("");
return;
}
// Flag the button
buttons[row][col].setText("F");
}
// Create a method to handle right-clicks on buttons
private void handleRightClick(MouseEvent e) {
// Get the button that was clicked
JButton button = (JButton)e.getSource();
// Find the row and column of the button
int row = -1, col = -1;
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (buttons[i][j] == button) {
row = i;
col = j;
break;
}
}
}
// Call the flag method to flag the button
flag(row, col);
}
// Override the mousePressed method to handle right-clicks on buttons
public void mousePressed(MouseEvent e) {
if (SwingUtilities.isRightMouseButton(e)) {
handleRightClick(e);
}
}
// Create a method to handle keyboard events
public void keyPressed(KeyEvent e) {
// Check if the "r" key is pressed
if (e.getKeyCode() == KeyEvent.VK_R) {
reset();
}
// Check if the "n" key is pressed
if (e.getKeyCode() == KeyEvent.VK_N) {
newGame();
}
// Check if the "s" key is pressed
if (e.getKeyCode() == KeyEvent.VK_S) {
showSettingsDialog();
}
}
// Create a method to initialize the game
private void initGame() {
// Set the size and number of mines
size = 10;
numMines = 10;
// Create the counts and buttons arrays
counts = new int[size][size];
buttons = new JButton[size][size];
// Create the game panel
gamePanel = new JPanel();
gamePanel.setLayout(new GridLayout(size, size));
// Create the buttons and add them to the game panel
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
buttons[i][j] = new JButton();
buttons[i][j].addActionListener(this);
buttons[i][j].addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
if (SwingUtilities.isRightMouseButton(e)) {
handleRightClick(e);
}
}
});
gamePanel.add(buttons[i][j]);
}
}
// Add the game panel to the content pane
contentPane.add(gamePanel, BorderLayout.CENTER);
// Create the button panel
createButtonPanel();
// Generate the mines and update the counts
generateMines(-1, -1);
}
}
运行结果

VSCode软件插件Chatmoss,也可以体验,但是好像有额度。

以下是GUI的扫雷程序
2023-3-31 22:43:31
祝大家逢考必过
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