我实际上可以使用 Android SDK 示例中提供的 API 演示中的 FingerPaint 在我的应用程序中用手指画线。但是如何仅沿着放置在屏幕上的点用手指绘制这些线。我想要这个应用程序中的类似内容:https://play.google.com/store/apps/details?id=zok.android.dots
我只想用手指在点 1 和点 2 之间画线。 1 和 2 之间的线必须仅在点 2 被触摸时绘制,否则不应绘制。同样,再次从第 2 点到第 3 点,依此类推。
请帮我提供一个代码。
提前致谢
附言请在回答之前先看看链接中的应用程序,以便您清楚地了解我的要求。
更新:
public class PaintView extends View {
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mPaint;
private static final int TOUCH_TOLERANCE_DP = 20;
private static final int BACKGROUND = 0xFFDDDDDD;
private List<Point> mPoints = new ArrayList<Point>();
private int mLastPointIndex = 0;
private int mTouchTolerance;
private boolean isPathStarted = false;
public PaintView(Context context) {
super(context);
mCanvas = new Canvas();
mPath = new Path();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);
// TODO just test points
Point p1 = new Point(133, 123);
Point p2 = new Point(149, 136);
Point p3 = new Point(182, 136);
Point p4 = new Point(206, 118);
Point p5 = new Point(208, 87);
Point p6 = new Point(187, 71);
Point p7 = new Point(144, 78);
Point p8 = new Point(124, 101);
Point p9 = new Point(113, 128);
Point p10 = new Point(112, 157);
Point p11 = new Point(119, 188);
Point p12 = new Point(134, 209);
Point p13 = new Point(162, 228);
Point p14 = new Point(194, 238);
Point p15 = new Point(232, 240);
Point p16 = new Point(263, 237);
Point p17 = new Point(289, 224);
Point p18 = new Point(315, 204);
Point p19 = new Point(332, 174);
Point p20 = new Point(339, 128);
Point p21 = new Point(329, 95);
Point p22 = new Point(304, 73);
Point p23 = new Point(280, 69);
Point p24 = new Point(254, 87);
Point p25 = new Point(248, 116);
Point p26 = new Point(259, 143);
Point p27 = new Point(278, 153);
Point p28 = new Point(241, 157);
Point p29 = new Point(192, 160);
Point p30 = new Point(150, 159);
mPoints.add(p1);
mPoints.add(p2);
mPoints.add(p3);
mPoints.add(p4);
mPoints.add(p5);
mPoints.add(p6);
mPoints.add(p7);
mPoints.add(p8);
mPoints.add(p9);
mPoints.add(p10);
mPoints.add(p11);
mPoints.add(p12);
mPoints.add(p13);
mPoints.add(p14);
mPoints.add(p15);
mPoints.add(p16);
mPoints.add(p17);
mPoints.add(p18);
mPoints.add(p19);
mPoints.add(p20);
mPoints.add(p21);
mPoints.add(p22);
mPoints.add(p23);
mPoints.add(p24);
mPoints.add(p25);
mPoints.add(p26);
mPoints.add(p27);
mPoints.add(p28);
mPoints.add(p29);
mPoints.add(p30);
}
public PaintView(Context context, AttributeSet attrs) {
super(context, attrs);
mCanvas = new Canvas();
mPath = new Path();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);
// TODO just test points
Point p1 = new Point(133, 123);
Point p2 = new Point(149, 136);
Point p3 = new Point(182, 136);
Point p4 = new Point(206, 118);
Point p5 = new Point(208, 87);
Point p6 = new Point(187, 71);
Point p7 = new Point(144, 78);
Point p8 = new Point(124, 101);
Point p9 = new Point(113, 128);
Point p10 = new Point(112, 157);
Point p11 = new Point(119, 188);
Point p12 = new Point(134, 209);
Point p13 = new Point(162, 228);
Point p14 = new Point(194, 238);
Point p15 = new Point(232, 240);
Point p16 = new Point(263, 237);
Point p17 = new Point(289, 224);
Point p18 = new Point(315, 204);
Point p19 = new Point(332, 174);
Point p20 = new Point(339, 128);
Point p21 = new Point(329, 95);
Point p22 = new Point(304, 73);
Point p23 = new Point(280, 69);
Point p24 = new Point(254, 87);
Point p25 = new Point(248, 116);
Point p26 = new Point(259, 143);
Point p27 = new Point(278, 153);
Point p28 = new Point(241, 157);
Point p29 = new Point(192, 160);
Point p30 = new Point(150, 159);
mPoints.add(p1);
mPoints.add(p2);
mPoints.add(p3);
mPoints.add(p4);
mPoints.add(p5);
mPoints.add(p6);
mPoints.add(p7);
mPoints.add(p8);
mPoints.add(p9);
mPoints.add(p10);
mPoints.add(p11);
mPoints.add(p12);
mPoints.add(p13);
mPoints.add(p14);
mPoints.add(p15);
mPoints.add(p16);
mPoints.add(p17);
mPoints.add(p18);
mPoints.add(p19);
mPoints.add(p20);
mPoints.add(p21);
mPoints.add(p22);
mPoints.add(p23);
mPoints.add(p24);
mPoints.add(p25);
mPoints.add(p26);
mPoints.add(p27);
mPoints.add(p28);
mPoints.add(p29);
mPoints.add(p30);
}
public PaintView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mCanvas = new Canvas();
mPath = new Path();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);
}
@Override
protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
super.onSizeChanged(width, height, oldWidth, oldHeight);
clear();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(BACKGROUND);
canvas.drawBitmap(mBitmap, 0, 0, null);
canvas.drawPath(mPath, mPaint);
// TODO remove if you dont want points to be drawn
for (Point point : mPoints) {
canvas.drawPoint(point.x, point.y, mPaint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up(x, y);
invalidate();
break;
}
return true;
}
private void touch_start(float x, float y) {
if (checkPoint(x, y, mLastPointIndex)) {
mPath.reset();
// user starts from given point so path can beis started
isPathStarted = true;
} else {
// user starts move from point which doen's belongs to mPinst list
isPathStarted = false;
}
}
//ADDED WITH LAST EDIT
private void touch_move(float x, float y) {
// draw line with finger move
if (isPathStarted) {
mPath.reset();
Point p = mPoints.get(mLastPointIndex);
mPath.moveTo(p.x, p.y);
if (checkPoint(x, y, mLastPointIndex + 1)) {
p = mPoints.get(mLastPointIndex + 1);
mPath.lineTo(p.x, p.y);
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
++mLastPointIndex;
} else {
mPath.lineTo(x, y);
}
}
}
/**
* Draws line.
*/
private void touch_up(float x, float y) {
mPath.reset();
if (checkPoint(x, y, mLastPointIndex + 1) && isPathStarted) {
// move finished at valid point so draw whole line
// start point
Point p = mPoints.get(mLastPointIndex);
mPath.moveTo(p.x, p.y);
// end point
p = mPoints.get(mLastPointIndex + 1);
mPath.lineTo(p.x, p.y);
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
// increment point index
++mLastPointIndex;
isPathStarted = false;
}
}
/**
* Sets paint
*
* @param paint
*/
public void setPaint(Paint paint) {
this.mPaint = paint;
}
/**
* Returns image as bitmap
*
* @return
*/
public Bitmap getBitmap() {
return mBitmap;
}
/**
* Clears canvas
*/
public void clear() {
mBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
mBitmap.eraseColor(BACKGROUND);
mCanvas.setBitmap(mBitmap);
invalidate();
}
/**
* Checks if user touch point with some tolerance
*/
private boolean checkPoint(float x, float y, int pointIndex) {
if (pointIndex == mPoints.size()) {
// out of bounds
return false;
}
Point point = mPoints.get(pointIndex);
if (x > (point.x - mTouchTolerance) && x < (point.y + mTouchTolerance)) {
if (y > (point.y - mTouchTolerance) && y < (point.y + mTouchTolerance)) {
return true;
}
}
return false;
}
public List<Point> getPoints() {
return mPoints;
}
public void setPoints(List<Point> points) {
this.mPoints = points;
}
private int dp2px(int dp) {
Resources r = getContext().getResources();
float px = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, r.getDisplayMetrics());
return (int) px;
}
}
我还遗漏了什么吗?
最佳答案
我做了类似的事情,但我不确定这是否正是您所期望的。试试这个 PaintView 的实现:
编辑:
添加了 touch_move() 以沿着手指移动画线。
编辑2:
要一次移动绘制多条线,请将 touch_move() 方法更改为此方法:
private void touch_move(float x, float y) {
// draw line with finger move
if (isPathStarted) {
mPath.reset();
Point p = mPoints.get(mLastPointIndex);
mPath.moveTo(p.x, p.y);
if (checkPoint(x, y, mLastPointIndex + 1)) {
p = mPoints.get(mLastPointIndex + 1);
mPath.lineTo(p.x, p.y);
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
++mLastPointIndex;
} else {
mPath.lineTo(x, y);
}
}
}
_
public class PaintView extends View {
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mPaint;
private static final int TOUCH_TOLERANCE_DP = 24;
private static final int BACKGROUND = 0xFFDDDDDD;
private List<Point> mPoints = new ArrayList<Point>();
private int mLastPointIndex = 0;
private int mTouchTolerance;
private boolean isPathStarted = false;
public PaintView(Context context) {
super(context);
mCanvas = new Canvas();
mPath = new Path();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);
// TODO just test points
Point p1 = new Point(20, 20);
Point p2 = new Point(100, 100);
Point p3 = new Point(200, 250);
Point p4 = new Point(280, 400);
Point p5 = new Point(350, 600);
Point p6 = new Point(400, 500);
mPoints.add(p1);
mPoints.add(p2);
mPoints.add(p3);
mPoints.add(p4);
mPoints.add(p5);
mPoints.add(p6);
}
public PaintView(Context context, AttributeSet attrs) {
super(context, attrs);
mCanvas = new Canvas();
mPath = new Path();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);
// TODO just test points
Point p1 = new Point(20, 20);
Point p2 = new Point(100, 100);
Point p3 = new Point(200, 250);
Point p4 = new Point(280, 400);
Point p5 = new Point(350, 600);
Point p6 = new Point(400, 500);
mPoints.add(p1);
mPoints.add(p2);
mPoints.add(p3);
mPoints.add(p4);
mPoints.add(p5);
mPoints.add(p6);
}
public PaintView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mCanvas = new Canvas();
mPath = new Path();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);
}
@Override
protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
super.onSizeChanged(width, height, oldWidth, oldHeight);
clear();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(BACKGROUND);
canvas.drawBitmap(mBitmap, 0, 0, null);
canvas.drawPath(mPath, mPaint);
// TODO remove if you dont want points to be drawn
for (Point point : mPoints) {
canvas.drawPoint(point.x, point.y, mPaint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up(x, y);
invalidate();
break;
}
return true;
}
private void touch_start(float x, float y) {
if (checkPoint(x, y, mLastPointIndex)) {
mPath.reset();
// user starts from given point so path can beis started
isPathStarted = true;
} else {
// user starts move from point which doen's belongs to mPinst list
isPathStarted = false;
}
}
//ADDED WITH LAST EDIT
private void touch_move(float x, float y) {
// draw line with finger move
if (isPathStarted) {
mPath.reset();
Point p = mPoints.get(mLastPointIndex);
mPath.moveTo(p.x, p.y);
mPath.lineTo(x, y);
}
}
/**
* Draws line.
*/
private void touch_up(float x, float y) {
mPath.reset();
if (checkPoint(x, y, mLastPointIndex + 1) && isPathStarted) {
// move finished at valid point so draw whole line
// start point
Point p = mPoints.get(mLastPointIndex);
mPath.moveTo(p.x, p.y);
// end point
p = mPoints.get(mLastPointIndex + 1);
mPath.lineTo(p.x, p.y);
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
// increment point index
++mLastPointIndex;
isPathStarted = false;
}
}
/**
* Sets paint
*
* @param paint
*/
public void setPaint(Paint paint) {
this.mPaint = paint;
}
/**
* Returns image as bitmap
*
* @return
*/
public Bitmap getBitmap() {
return mBitmap;
}
/**
* Clears canvas
*/
public void clear() {
mBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
mBitmap.eraseColor(BACKGROUND);
mCanvas.setBitmap(mBitmap);
invalidate();
}
/**
* Checks if user touch point with some tolerance
*/
private boolean checkPoint(float x, float y, int pointIndex) {
if (pointIndex == mPoints.size()) {
// out of bounds
return false;
}
Point point = mPoints.get(pointIndex);
//EDIT changed point.y to poin.x in the first if statement
if (x > (point.x - mTouchTolerance) && x < (point.x + mTouchTolerance)) {
if (y > (point.y - mTouchTolerance) && y < (point.y + mTouchTolerance)) {
return true;
}
}
return false;
}
public List<Point> getPoints() {
return mPoints;
}
public void setPoints(List<Point> points) {
this.mPoints = points;
}
private int dp2px(int dp) {
Resources r = getContext().getResources();
float px = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, r.getDisplayMetrics());
return (int) px;
}
我从 xml 使用它,但您也可以从代码创建它,简单的 xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity" >
<com.example.lecho.PaintView
android:layout_width="match_parent"
android:layout_height="match_parent"/>
</RelativeLayout>
关于android - 用手指沿点画线,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13302566/
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Aproblemoccurredconfiguringrootproject'MyApplication2'.>Couldnotresolveallfilesforconfiguration':classpath'. >Couldnotresolvecom.android.tools.build:gradle:7.4.2. Requiredby: project:>com.android.application:com.android.application.gradle.plugin:7.4.2 project:>com.android.library:com.andr
简介:我们都知道在Android开发中,当我们的程序在与用户交互时,用户会得到一定的反馈,其中以对话框的形式的反馈还是比较常见的,接下来我们来介绍几种常见的对话框的基本使用。前置准备:(文章最后附有所有代码)我们首先先写一个简单的页面用于测试这几种Dialog(对话框)代码如下,比较简单,就不做解释了一、提示对话框(即最普通的对话框)首先我们给普通对话框的按钮设置一个点击事件,然后通过AlertDialog.Builder来构造一个对象,为什么不直接Dialog一个对象,是因为Dialog是一个基类,我们尽量要使用它的子类来进行实例化对象,在实例化对象的时候,需要将当前的上下文传过去,因为我这
目录1.首先,需要一个副屏1.1可以通过代码的形式自己创建VirtualDispaly,创建副屏。1.2或者,在手机的开发者模式中直接开启模拟副屏,也是可以的。2.0怎么利用这个副屏幕?2.1 用作presentation演示ppt:2.2克隆主屏幕的内容,就是主屏幕显示什么,副屏显示同样的内容,镜像模式。2.3 将一个activity从第二个屏幕上启动,作为一个独立的屏幕首先说明一下这个多屏幕的概念,这里不是指分屏显示。分屏显示:是一个屏幕分出多个窗口,分别显示不同app.多屏支持:是一个设备有多个屏幕,怎么让不同的屏幕显示不同的app,或者是一个app同时用两个屏幕来显示不同的页面内容。多
需要提前知道的一些东西Android中获取View的宽度或者高度,可以通过View自带的方法getWidth()、getHeight(),但这仅限于layout_width和layout_height的值是具体的dp或者match_parent,如果值是wrap_content,那么直接调用getWidth()、getHeight()方法,可能返回的会是0。直接调用getWidth()、getHeight()可能返回0的原因是,View可能还没有被添加到界面上(这里添加到界面上是指View执行了onMeasure方法),View添加到界面上之后,才计算完宽度和高度,所以如果宽度或高度如果设置w