我有一个路径数据,我从 syncfusion 程序中复制了它。 我在我的页面中有一条包含该数据的路径,并希望在路径方式(在路径线的中间)上精确地为我的对象设置动画,但问题是对象在路径的轮廓(周围环境)上移动。
代码如下:
<Canvas ClipToBounds="False" Margin="435,58,279,445" Width="70" Height="70">
<Path Name="pp" Data="M29.073618888855,0C29.1124091148376,1.1444091796875E-05 29.1515617370605,0.00176620483398438 29.1909990310669,0.00532913208007813 29.810998916626,0.0533294677734375 30.3119988441467,0.530315399169922 30.3919982910156,1.14829635620117L30.5836410522461,2.65130615234375 31.2817029953003,8.12605285644531 34.8569983541965,36.1663000583649 38.6119983196259,11.4410037994385C38.6989989280701,10.8670196533203 39.1539988517761,10.4180335998535 39.7279987335205,10.3390350341797 40.3039989471436,10.2600383758545 40.8659987449646,10.5700283050537 41.1039986610413,11.0990142822266L44.5239992141724,18.6847972869873 62.6889991760254,18.6847972869873C63.4129981994629,18.6847972869873 63.9999980926514,19.2727813720703 63.9999980926514,19.9957599639893 63.9999980926514,20.720739364624 63.4129981994629,21.3077239990234 62.6889991760254,21.3077239990234L43.6779985427856,21.3077239990234C43.1629986763,21.3077239990234,42.6949987411499,21.004732131958,42.4809985160828,20.5357456207275L40.5379986763,16.2248687744141 36.0409992933273,45.8410243988037C35.9439988136292,46.4820065498352,35.3929988443851,46.9559931755066,34.7459992468357,46.9559926986694L34.729998499155,46.9559926986694C34.0749988555908,46.9479932785034,33.5279988050461,46.4590072631836,33.4449987411499,45.8100252151489L28.5969982147217,7.7971076965332 19.7799987792969,38.5482323169708C19.6119985580444,39.1362158469856 19.0699996948242,39.5222048461437 18.4459991455078,39.4962055683136 17.8359985351563,39.4622065722942 17.3289985656738,39.0092194601893 17.2269992828369,38.4062369465828L13.6579990386963,17.2688388824463 10.7719993591309,23.3446655273438C10.5559997558594,23.8016519546509,10.0949993133545,24.0936441421509,9.58799934387207,24.0936441421509L1.31099700927734,24.0936441421509C0.587997436523438,24.0936441421509 0,23.5056610107422 0,22.7826805114746 0,22.0577011108398 0.587997436523438,21.4717178344727 1.31099700927734,21.4717178344727L8.75799942016602,21.4717178344727 13.0749988555908,12.3859767913818C13.3199996948242,11.8689918518066 13.8699989318848,11.57200050354 14.4389991760254,11.6499977111816 15.0059986114502,11.7299957275391 15.4579982757568,12.1669826507568 15.5519981384277,12.7309665679932L18.8509979248047,32.2744116783142 27.8319988250732,0.952301025390625C27.9913740158081,0.391693115234375,28.4917645454407,-0.000171661376953125,29.073618888855,0z"
Stretch="Uniform" Fill="White" Width="70" Height="70" StrokeThickness="0" />
<Rectangle Fill="#FFFF4600" RenderTransformOrigin="0.5,0.5" Width="4" Height="4" Canvas.Top="4">
<Rectangle.RenderTransform>
<TransformGroup>
<MatrixTransform x:Name="tt">
<MatrixTransform.Matrix>
<Matrix />
</MatrixTransform.Matrix>
</MatrixTransform>
</TransformGroup>
</Rectangle.RenderTransform>
<Rectangle.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard>
<Storyboard>
<MatrixAnimationUsingPath Duration="0:0:10" Storyboard.TargetName="tt" Storyboard.TargetProperty="Matrix" AutoReverse="True" DoesRotateWithTangent="True"
>
<MatrixAnimationUsingPath.PathGeometry>
<PathGeometry Figures="M29.073618888855,0C29.1124091148376,1.1444091796875E-05 29.1515617370605,0.00176620483398438 29.1909990310669,0.00532913208007813 29.810998916626,0.0533294677734375 30.3119988441467,0.530315399169922 30.3919982910156,1.14829635620117L30.5836410522461,2.65130615234375 31.2817029953003,8.12605285644531 34.8569983541965,36.1663000583649 38.6119983196259,11.4410037994385C38.6989989280701,10.8670196533203 39.1539988517761,10.4180335998535 39.7279987335205,10.3390350341797 40.3039989471436,10.2600383758545 40.8659987449646,10.5700283050537 41.1039986610413,11.0990142822266L44.5239992141724,18.6847972869873 62.6889991760254,18.6847972869873C63.4129981994629,18.6847972869873 63.9999980926514,19.2727813720703 63.9999980926514,19.9957599639893 63.9999980926514,20.720739364624 63.4129981994629,21.3077239990234 62.6889991760254,21.3077239990234L43.6779985427856,21.3077239990234C43.1629986763,21.3077239990234,42.6949987411499,21.004732131958,42.4809985160828,20.5357456207275L40.5379986763,16.2248687744141 36.0409992933273,45.8410243988037C35.9439988136292,46.4820065498352,35.3929988443851,46.9559931755066,34.7459992468357,46.9559926986694L34.729998499155,46.9559926986694C34.0749988555908,46.9479932785034,33.5279988050461,46.4590072631836,33.4449987411499,45.8100252151489L28.5969982147217,7.7971076965332 19.7799987792969,38.5482323169708C19.6119985580444,39.1362158469856 19.0699996948242,39.5222048461437 18.4459991455078,39.4962055683136 17.8359985351563,39.4622065722942 17.3289985656738,39.0092194601893 17.2269992828369,38.4062369465828L13.6579990386963,17.2688388824463 10.7719993591309,23.3446655273438C10.5559997558594,23.8016519546509,10.0949993133545,24.0936441421509,9.58799934387207,24.0936441421509L1.31099700927734,24.0936441421509C0.587997436523438,24.0936441421509 0,23.5056610107422 0,22.7826805114746 0,22.0577011108398 0.587997436523438,21.4717178344727 1.31099700927734,21.4717178344727L8.75799942016602,21.4717178344727 13.0749988555908,12.3859767913818C13.3199996948242,11.8689918518066 13.8699989318848,11.57200050354 14.4389991760254,11.6499977111816 15.0059986114502,11.7299957275391 15.4579982757568,12.1669826507568 15.5519981384277,12.7309665679932L18.8509979248047,32.2744116783142 27.8319988250732,0.952301025390625C27.9913740158081,0.391693115234375,28.4917645454407,-0.000171661376953125,29.073618888855,0z">
</PathGeometry>
</MatrixAnimationUsingPath.PathGeometry>
</MatrixAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Rectangle.Triggers>
</Rectangle>
</Canvas>
编辑 1:我的动画出错了。我希望我的矩形在路径线的内部和中间精确移动。查看您电脑中的代码,您会发现问题所在。 我的问题是如何解决这个问题?
编辑 2:我用 DoubleAnimationUsingPath 更改动画结果相同
编辑 3:
最佳答案
您的 Path 实际上是一个封闭的多边形而不是一条线,因此 Rectangle 在轮廓上移动。
试试这个:
<Canvas ClipToBounds="False" Width="400" Height="400">
<Path StrokeThickness="8" StrokeStartLineCap="Round" StrokeEndLineCap="Round" StrokeLineJoin="Round" Stroke="Red">
<Path.Data>
<PathGeometry Figures="M 86,315 L 120,314 L 136,271 L 148,358 L 174,214 L 204,388 L 220,270 L 244,316 L 318,316" />
</Path.Data>
</Path>
<Rectangle Fill="Blue" RenderTransformOrigin="0.5,0.5" Width="4" Height="4" Margin="-2">
<Rectangle.RenderTransform>
<TransformGroup>
<MatrixTransform x:Name="tt">
<MatrixTransform.Matrix>
<Matrix />
</MatrixTransform.Matrix>
</MatrixTransform>
</TransformGroup>
</Rectangle.RenderTransform>
<Rectangle.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard>
<Storyboard>
<MatrixAnimationUsingPath Duration="0:0:10" Storyboard.TargetName="tt" Storyboard.TargetProperty="Matrix" AutoReverse="True" DoesRotateWithTangent="True"
>
<MatrixAnimationUsingPath.PathGeometry>
<PathGeometry Figures="M 86,315 L 120,314 L 136,271 L 148,358 L 174,214 L 204,388 L 220,270 L 244,316 L 318,316">
</PathGeometry>
</MatrixAnimationUsingPath.PathGeometry>
</MatrixAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Rectangle.Triggers>
</Rectangle>
</Canvas>
关于c# - MatrixAnimationUsingPath 在路径的周围(轮廓)上设置动画,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30077190/
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