当我更改spritenode的纹理时,大小会自动更改为纹理图像(png)的原始大小。我怎样才能避免这种情况?我的代码:varbomba=SKSpriteNode(imageNamed:"bomba2")varactionbomba=SKAction()bomba.size=CGSizeMake(frame2.size.width/18,frame2.size.width/18)letbomba3=SKTexture(imageNamed:"bomba3.png")actionbomba.addObject(SKAction.moveBy(CGVectorMake(0,frame.siz