目录Tile-basedLightCullingCulling流程InjectionPassCompactPass2.5DCullingCluster-basedLightCullingCulling流程ClusterVisibilityPass&ClusterVisibilityCompactPass[可选]InjectionPassCompactPassCulling流程[基于保守光栅化]ShellPassFillPassNormal-basedLightCullingCulling流程相交检测优化Sphere-FrustumTestConeTestSpherical-slicedCone
目录Tile-basedLightCullingCulling流程InjectionPassCompactPass2.5DCullingCluster-basedLightCullingCulling流程ClusterVisibilityPass&ClusterVisibilityCompactPass[可选]InjectionPassCompactPassCulling流程[基于保守光栅化]ShellPassFillPassNormal-basedLightCullingCulling流程相交检测优化Sphere-FrustumTestConeTestSpherical-slicedCone
目录ImportanceSampling(IS)LightBVH[2018~2019]预构建BVH重建BVH基于BVHnode的ISReal-timeStochasticLightcuts[2020]莫顿序排序(MortonOrderSofting)构建LightTree基于Lightcuts的ISCutSharingReSTIR(ReservoirSpatio-TemporalImportanceResampling)[2020]ResampledImportanceSampling(RIS)WeightedReservoirSampling(WRS)基于屏幕空间的多光源RIS预处理光源pi
目录ImportanceSampling(IS)LightBVH[2018~2019]预构建BVH重建BVH基于BVHnode的ISReal-timeStochasticLightcuts[2020]莫顿序排序(MortonOrderSofting)构建LightTree基于Lightcuts的ISCutSharingReSTIR(ReservoirSpatio-TemporalImportanceResampling)[2020]ResampledImportanceSampling(RIS)WeightedReservoirSampling(WRS)基于屏幕空间的多光源RIS预处理光源pi